約 6,598,508 件
https://w.atwiki.jp/continuity/pages/12.html
COOP Resources Continuity Evaluation Tool(PDF 552KB, TXT 113KB) Federal Continuity DirectivesFederal Continuity Directive 1 (FCD 1), February 2008 (PDF 2MB, TXT 211KB) Federal Continuity Directive 2 (FCD 2), February 2008 (PDF 1MB, TXT 80KB) FEMA Devolution of Operations Plan,Template (PDF 413KB, DOC 637KB) Pandemic InfluenzaPandemic Influenza COOP Annex Template Instructions (PDF 11MB, TXT 77KB) COOP Multi-Year Strategy and Program Management PlanTemplate (PDF 33KB, TXT 6KB) Template Guide (PDF 151KB, TXT 34KB) Budget Resource Requirements Addendum (XLS 34KB) COOP Assessment Assessment Questionnaire/Worksheet (PDF 576KB) FEMA/DHS Office of National Security Coordination Continuity of Operations (COOP), dated July 11, 2005. Federal Preparedness CircularContinuity of Operations (COOP) Pandemic Influenza Guidance (PDF 404KB, TXT 18KB) Dated March 1, 2006. Vital RecordsVital Records (PPT 1.1MB) DHS COOP Continuity of Operations (COOP) Plan Template Instructions (DOC 390KB) Continuity of Operations (COOP) Plan Template (DOC 362KB) FEMA’s Office of National Security Coordination (ONSC) serves as lead COOP planning agent for the Department of Homeland Security (DHS). During the past two years, ONSC, in coordination with the DHS COOP Working Group, has developed a DHS-wide COOP plan and component-level plans for the 10 DHS Headquarters offices and 12 major organizational elements, creating templates and working side-by-side with COOP planners from each organization. ONSC has also developed a DHS COOP Guidance Manual that outlines DHS COOP policies, procedures, and planning requirements. In addition, ONSC has participated in review sessions during the 2004 Government Accountability Office (GAO) audit of DHS COOP plans, providing assistance to individual COOP planners and documenting areas where improvements were needed. Because COOP plans are living documents, ONSC continues to refine and improve the DHS plans to reflect lessons learned through both training exercises and real-world events. DHS COOP plans are continuously revised and updated to ensure that essential DHS functions will be maintained under all circumstances. Education/Training IS 546 Continuity of Operations (COOP) Awareness Course IS 547 Introduction to Continuity of Operations (COOP) COOP Awareness Training (PPT 1.2MB) (TXT 11KB) COOP Training Course Map (DOC 202KB) COOP Training from gsa.gov Emergency Management Institute (EMI) 2006 Catalog of Activities FEMA COOP The FEMA Headquarters COOP Plan documents the overarching strategy, policies, and procedures of the FEMA Headquarters COOP program. Although designed with FEMA in mind, the Plan may also be used as a template to develop guidance and programs throughout the interagency COOP community. As components of the larger Headquarters plan, each headquarters office, administration, and division (O/A/D) has prepared its own COOP implementation plan which parallels the larger plan’s structure while documenting COOP information and activities specific to that O/A/D. This interlocking design enables centralized control by the FEMA Headquarters COOP program, but permits details and changes to be maintained by the O/A/D. ONSC takes the lead in coordinating with each O/A/D on development of its implementation plan. Its responsibilities include ensuring that plans are current, contain all required information, and are consistent with the Headquarters COOP Plan and other implementation plans. This interlocking COOP plan design and process has not only created a viable COOP capability for the FEMA Headquarters facility, but serves as a model for other Departments and Agencies. Over the next year, ONSC will document its processes and lessons learned and make them available for use by all members of the COOP community.
https://w.atwiki.jp/pqjp/pages/148.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3D0_ACTION]" Search for the Dragon /Text Text tag="[QUEST_Q3D0_AMBUSH]" An Arboleth surprises you while you are searching. /Text Text tag="[QUEST_Q3D0_FAILURE]" You have failed to defeat the Arboleth. You will not be able to complete your search until it is dealt with. /Text Text tag="[QUEST_Q3D0_KILL]" You have defeated the Arboleth, but there is no sign of the Dragon here. /Text Text tag="[QUEST_Q3D0_RETURN]" Return to Elistara /Text Text tag="[QUEST_Q3D0_REWARD]" Elistara hopes that you soon have the time to search further. /Text Text tag="[QUEST_Q3D0_STEP1]" You must travel to the Bloodstone and search for the Dragon. /Text Text tag="[QUEST_Q3D0_STEP2]" You must return to Elistara and tell her you could not find the Dragon. /Text /TextLibrary
https://w.atwiki.jp/theguild2/pages/30.html
65047 "_ITEM_MediPack_TARGET_+0" "" | 65044 "_ITEM_MediPack_NAME_+0" "医師の小袋" | 65045 "_ITEM_MediPack_NAME_+1" "医師の小袋" | 65046 "_ITEM_MediPack_TOOLTIP_+0" "Especially out in the fields of honour, where fighters bleed from many wounds and no healer can be found, you find yourself wishing you carried this handy little bag. It contains all that is necessary to clean and bandage wounds, plus a powerful ointment that accelerates the healing process." | 65043 "_ITEM_Mixture_TARGET_+0" "あなたはこの混合物を誰にふりかけたいですか?" | 65042 "_ITEM_Mixture_TOOLTIP_+0" "The Secret Mixture is created by combining samples from carriers of various diseases. If the vial is broken, or merely damaged, its bearer will be doomed.$NOne single drop of this abominable mixture will suffice to give someone a terrible disease..." | 65041 "_ITEM_Mixture_NAME_+1" "秘密の混合物" | 65040 "_ITEM_Mixture_NAME_+0" "秘密の混合物" | 65039 "_ITEM_StaffOfAesculap_TOOLTIP_+0" "Whosoever carries the caduceus will be immune against any disease for several hours. This may be due to the essential oils with which the staff is anointed. However, superstitious people will insist that the aura of the caduceus alone is enough to ward off all evil..." | 65031 "_ITEM_Salve_NAME_+0" "軟膏" | 65032 "_ITEM_Salve_NAME_+1" "軟膏" | 65033 "_ITEM_Salve_TOOLTIP_+0" "医師はすべての種類の物理的な被害に対して軟膏を使用します。" | 65034 "_ITEM_Medicine_NAME_+0" "薬ビン" | 65035 "_ITEM_Medicine_NAME_+1" "薬ビン" | 65036 "_ITEM_Medicine_TOOLTIP_+0" "This bottle contains an essence, considered miraculous by most, which, through the blessing of God, will heal the most evil diseases. An educated physician who is well aware of the beneficial interaction of swamproot and lavender may roll his eyes - but then, we all know that faith can move mountains...$NThis remedy may cure influenza , leprosy , and burns ." | 65037 "_ITEM_StaffOfAesculap_NAME_+0" "医術の杖" | 65038 "_ITEM_StaffOfAesculap_NAME_+1" "医術の杖" | 65029 "_ITEM_MiracleCure_NAME_+1" "妙薬" | 65030 "_ITEM_MiracleCure_TOOLTIP_+0" "This panacea will remedy anything, be it halitosis or the plague. It will cure a bad cough and keep your skin forever young. Squirt it on a cleaning rag, and you can even use it to polish your old dining table and shine your rusty plate armour. Buy two bottles of Miracle Cure today, and get the third one for free. Hurry up, good people, my supplies are limited...$NNote This is required for the Quacksalve action" | 65028 "_ITEM_MiracleCure_NAME_+0" "妙薬" | 65027 "_ITEM_Soap_TOOLTIP_+0" "Regular ablutions with soap and water help prevent many diseases. Also, eating with clean fingers is not only healthier, but also much more enjoyable - after all, the use of forks has been brought back to Europe by crusaders only recently, and has not really caught on so far..." | 65025 "_ITEM_Soap_NAME_+0" "石鹸" | 65026 "_ITEM_Soap_NAME_+1" "石鹸" | 65023 "_ITEM_Bandage_NAME_+1" "包帯" | 65024 "_ITEM_Bandage_TOOLTIP_+0" "Woollen bandages can be used by healers to help with sprains and colds ." | 65022 "_ITEM_Bandage_NAME_+0" "包帯" | 65020 "_UPGRADE_AnatomyStudy_NAME_+1" "解剖学研究" | 65021 "_UPGRADE_AnatomyStudy_TOOLTIP_+0" "During a surgical procedure, the abundance of innards inside the human body can be quite confusing. Anatomical studies help a surgeon to keep an overview and focus on the correct organs, which in turn contributes significantly to the health of the patient." | 65019 "_UPGRADE_AnatomyStudy_NAME_+0" "解剖学研究" | 65066 "_ONSCREENHELP_9_ACTION_IMPACT_Pox_TOOLTIP_+0" "ハンセン病になりました。" | 65065 "_ONSCREENHELP_9_ACTION_IMPACT_BurnWound_DESCRIPTION_+0" "Burns are very painful, and quite dangerous as well; with every hour that passes, they considerably diminish the remaining life energy.$NHealers treat burns with a medicine bottle , used internally and externally." | 65017 "_UPGRADE_SurgicalInstruments_NAME_+1" "手術道具" | 65018 "_UPGRADE_SurgicalInstruments_TOOLTIP_+0" "These surgical tools, forged from the best, purest metal, are much more likely to gain the patients confidence than the blunt butcher knives, crude bone saws, and battered chisels used in some of the shabbier institutions." | 65016 "_UPGRADE_SurgicalInstruments_NAME_+0" "手術道具" | 65013 "_UPGRADE_SheetBowl_NAME_+0" "洗濯桶" | 65014 "_UPGRADE_SheetBowl_NAME_+1" "洗濯桶" | 65015 "_UPGRADE_SheetBowl_TOOLTIP_+0" "Used towels, bedsheets and gowns are soaked and cleaned in this tub. The water in the tub contains some soap and alcohol, but it can still be used for dousing sudden fires." | 66297 "_MEDICUS_FAILURES_+1" "行動不能です-医師は全く近くにいません!Action not possible - there is no healer nearby!" | 66032 "_NAMES_PRUSSIAN_SURNAMES_+53" "Scheffke" | 66042 "_NAMES_PRUSSIAN_SURNAMES_+63" "Weiler" | 66040 "_NAMES_PRUSSIAN_SURNAMES_+61" "Warkentin" | 66041 "_NAMES_PRUSSIAN_SURNAMES_+62" "Warskow" | 66036 "_NAMES_PRUSSIAN_SURNAMES_+57" "Suckau" | 66037 "_NAMES_PRUSSIAN_SURNAMES_+58" "Tilitzky" | 66038 "_NAMES_PRUSSIAN_SURNAMES_+59" "Wabnitz" | 66039 "_NAMES_PRUSSIAN_SURNAMES_+60" "Walderwacht" | 66035 "_NAMES_PRUSSIAN_SURNAMES_+56" "Stegen" | 66034 "_NAMES_PRUSSIAN_SURNAMES_+55" "Smolinski" | 66033 "_NAMES_PRUSSIAN_SURNAMES_+54" "Schwegel" | 66031 "_NAMES_PRUSSIAN_SURNAMES_+52" "Sawatzki" | 66030 "_NAMES_PRUSSIAN_SURNAMES_+51" "Sackner" | 66028 "_NAMES_PRUSSIAN_SURNAMES_+49" "ポドルスキー" | 66029 "_NAMES_PRUSSIAN_SURNAMES_+50" "Rogalsky" | 66025 "_NAMES_PRUSSIAN_SURNAMES_+46" "Nowak" | 66026 "_NAMES_PRUSSIAN_SURNAMES_+47" "Nöldeke" | 66027 "_NAMES_PRUSSIAN_SURNAMES_+48" "Paulman" | 66043 "_NAMES_PRUSSIAN_SURNAMES_+64" "Zitzwitz" | 66023 "_NAMES_PRUSSIAN_SURNAMES_+44" "Neukirch" | 66024 "_NAMES_PRUSSIAN_SURNAMES_+45" "Niederau" | 66020 "_NAMES_PRUSSIAN_SURNAMES_+41" "Mierau" | 66021 "_NAMES_PRUSSIAN_SURNAMES_+42" "Mottul" | 66022 "_NAMES_PRUSSIAN_SURNAMES_+43" "Mätzing" | 66015 "_NAMES_PRUSSIAN_SURNAMES_+36" "Kruhm" | 66016 "_NAMES_PRUSSIAN_SURNAMES_+37" "Leibsitz" | 66017 "_NAMES_PRUSSIAN_SURNAMES_+38" "Lull" | 66018 "_NAMES_PRUSSIAN_SURNAMES_+39" "Markwitan" | 66019 "_NAMES_PRUSSIAN_SURNAMES_+40" "Marreck" | 66013 "_NAMES_PRUSSIAN_SURNAMES_+34" "Kowalski" | 66014 "_NAMES_PRUSSIAN_SURNAMES_+35" "Kroski" | 66010 "_NAMES_PRUSSIAN_SURNAMES_+31" "Kleinpeter" | 66011 "_NAMES_PRUSSIAN_SURNAMES_+32" "Klingen" | 66012 "_NAMES_PRUSSIAN_SURNAMES_+33" "Kowald" | 66009 "_NAMES_PRUSSIAN_SURNAMES_+30" "Klaff" | 66007 "_NAMES_PRUSSIAN_SURNAMES_+28" "Jelinski" | 66008 "_NAMES_PRUSSIAN_SURNAMES_+29" "Kellmer" | 66006 "_NAMES_PRUSSIAN_SURNAMES_+27" "Jantz" | 66003 "_NAMES_PRUSSIAN_SURNAMES_+24" "Heyer" | 66004 "_NAMES_PRUSSIAN_SURNAMES_+25" "Hiebert" | 66005 "_NAMES_PRUSSIAN_SURNAMES_+26" "Hoft" | 66001 "_NAMES_PRUSSIAN_SURNAMES_+22" "Grachtau" | 66002 "_NAMES_PRUSSIAN_SURNAMES_+23" "Görs" | 65998 "_NAMES_PRUSSIAN_SURNAMES_+19" "Glumm" | 65999 "_NAMES_PRUSSIAN_SURNAMES_+20" "Gneiser" | 66000 "_NAMES_PRUSSIAN_SURNAMES_+21" "Goertz" | 65997 "_NAMES_PRUSSIAN_SURNAMES_+18" "Garz" | 65995 "_NAMES_PRUSSIAN_SURNAMES_+16" "Federau" | 65996 "_NAMES_PRUSSIAN_SURNAMES_+17" "Fiebig" | 65994 "_NAMES_PRUSSIAN_SURNAMES_+15" "Fastermann" | 65993 "_NAMES_PRUSSIAN_SURNAMES_+14" "Eichberger" | 65992 "_NAMES_PRUSSIAN_SURNAMES_+13" "Ehrmanntraut" | 65988 "_NAMES_PRUSSIAN_SURNAMES_+9" "Borkner" | 65989 "_NAMES_PRUSSIAN_SURNAMES_+10" "Delesky" | 65990 "_NAMES_PRUSSIAN_SURNAMES_+11" "Drosdowski" | 65991 "_NAMES_PRUSSIAN_SURNAMES_+12" "Dzierwa" | 65987 "_NAMES_PRUSSIAN_SURNAMES_+8" "Blechmann" | 65983 "_NAMES_PRUSSIAN_SURNAMES_+4" "Balitz" | 65984 "_NAMES_PRUSSIAN_SURNAMES_+5" "Bartel" | 65985 "_NAMES_PRUSSIAN_SURNAMES_+6" "Berlitze" | 65986 "_NAMES_PRUSSIAN_SURNAMES_+7" "バース" | 65979 "_NAMES_PRUSSIAN_SURNAMES_+0" "Badowski" | 65980 "_NAMES_PRUSSIAN_SURNAMES_+1" "Bahls" | 65981 "_NAMES_PRUSSIAN_SURNAMES_+2" "Bahnmann" | 65982 "_NAMES_PRUSSIAN_SURNAMES_+3" "Balanski" | 65976 "_NAMES_PRUSSIAN_FEMALE_+63" "Walburga" | 65977 "_NAMES_PRUSSIAN_FEMALE_+64" "ワンダ" | 65978 "_NAMES_PRUSSIAN_FEMALE_+65" "ウェンダ" | 65974 "_NAMES_PRUSSIAN_FEMALE_+61" "ベルナ" | 65975 "_NAMES_PRUSSIAN_FEMALE_+62" "ベロニカ" | 65971 "_NAMES_PRUSSIAN_FEMALE_+58" "Tatjana" | 65972 "_NAMES_PRUSSIAN_FEMALE_+59" "Trete" | 65973 "_NAMES_PRUSSIAN_FEMALE_+60" "トリン" | 65968 "_NAMES_PRUSSIAN_FEMALE_+55" "スザンネ" | 65969 "_NAMES_PRUSSIAN_FEMALE_+56" "シルビア" | 65970 "_NAMES_PRUSSIAN_FEMALE_+57" "Tanja" | 65964 "_NAMES_PRUSSIAN_FEMALE_+51" "パトリシア" | 65965 "_NAMES_PRUSSIAN_FEMALE_+52" "Paula" | 65966 "_NAMES_PRUSSIAN_FEMALE_+53" "Paulina" | 65967 "_NAMES_PRUSSIAN_FEMALE_+54" "スザンナ" | 65962 "_NAMES_PRUSSIAN_FEMALE_+49" "オルガ" | 65963 "_NAMES_PRUSSIAN_FEMALE_+50" "オリビア" | 65960 "_NAMES_PRUSSIAN_FEMALE_+47" "モニカ" | 65961 "_NAMES_PRUSSIAN_FEMALE_+48" "ナターリア" | 65957 "_NAMES_PRUSSIAN_FEMALE_+44" "マリカ" | 65958 "_NAMES_PRUSSIAN_FEMALE_+45" "マルティナ" | 65959 "_NAMES_PRUSSIAN_FEMALE_+46" "マチルダ" | 65954 "_NAMES_PRUSSIAN_FEMALE_+41" "Maja" | 65955 "_NAMES_PRUSSIAN_FEMALE_+42" "マリア" | 65956 "_NAMES_PRUSSIAN_FEMALE_+43" "マリエ" | 65951 "_NAMES_PRUSSIAN_FEMALE_+38" "リナ" | 65952 "_NAMES_PRUSSIAN_FEMALE_+39" "ロッテ" | 65953 "_NAMES_PRUSSIAN_FEMALE_+40" "Magdalena" | 65950 "_NAMES_PRUSSIAN_FEMALE_+37" "クローディア" | 65948 "_NAMES_PRUSSIAN_FEMALE_+35" "カロリーナ" | 65949 "_NAMES_PRUSSIAN_FEMALE_+36" "カロリン" | 65945 "_NAMES_PRUSSIAN_FEMALE_+32" "カリン" | 65946 "_NAMES_PRUSSIAN_FEMALE_+33" "カルラ" | 65947 "_NAMES_PRUSSIAN_FEMALE_+34" "カローラ" | 65944 "_NAMES_PRUSSIAN_FEMALE_+31" "ジャスティーナ" | 65940 "_NAMES_PRUSSIAN_FEMALE_+27" "ヒルデ" | 65941 "_NAMES_PRUSSIAN_FEMALE_+28" "イザベラ" | 65942 "_NAMES_PRUSSIAN_FEMALE_+29" "Johanne" | 65943 "_NAMES_PRUSSIAN_FEMALE_+30" "ジュリア" | 65939 "_NAMES_PRUSSIAN_FEMALE_+26" "ヒルダ" | 65933 "_NAMES_PRUSSIAN_FEMALE_+20" "フレデリカ" | 65934 "_NAMES_PRUSSIAN_FEMALE_+21" "Frowe" | 65935 "_NAMES_PRUSSIAN_FEMALE_+22" "Gabriela" | 65936 "_NAMES_PRUSSIAN_FEMALE_+23" "Gesche" | 65937 "_NAMES_PRUSSIAN_FEMALE_+24" "Gesine" | 65938 "_NAMES_PRUSSIAN_FEMALE_+25" "Grete" | 65930 "_NAMES_PRUSSIAN_FEMALE_+17" "エマ" | 65931 "_NAMES_PRUSSIAN_FEMALE_+18" "エバ" | 65932 "_NAMES_PRUSSIAN_FEMALE_+19" "Ewa" | 65927 "_NAMES_PRUSSIAN_FEMALE_+14" "クローディア" | 65928 "_NAMES_PRUSSIAN_FEMALE_+15" "ドミニカ" | 65929 "_NAMES_PRUSSIAN_FEMALE_+16" "エミリー" | 65926 "_NAMES_PRUSSIAN_FEMALE_+13" "キャルロット" | 65925 "_NAMES_PRUSSIAN_FEMALE_+12" "カロリーナ" | 65921 "_NAMES_PRUSSIAN_FEMALE_+8" "アンナ" | 65922 "_NAMES_PRUSSIAN_FEMALE_+9" "アンネ" | 65923 "_NAMES_PRUSSIAN_FEMALE_+10" "オーガスタ" | 65924 "_NAMES_PRUSSIAN_FEMALE_+11" "Bertha" | 65919 "_NAMES_PRUSSIAN_FEMALE_+6" "アンジェリカ" | 65920 "_NAMES_PRUSSIAN_FEMALE_+7" "アニータ" | 65917 "_NAMES_PRUSSIAN_FEMALE_+4" "アルク" | 65918 "_NAMES_PRUSSIAN_FEMALE_+5" "Aneta" | 65892 "_NAMES_PRUSSIAN_MALE_+45" "Meint" | 65893 "_NAMES_PRUSSIAN_MALE_+46" "Merten" | 65894 "_NAMES_PRUSSIAN_MALE_+47" "ミハル" | 65895 "_NAMES_PRUSSIAN_MALE_+48" "ミカエル" | 65896 "_NAMES_PRUSSIAN_MALE_+49" "ニクラウス" | 65897 "_NAMES_PRUSSIAN_MALE_+50" "オズワルド" | 65898 "_NAMES_PRUSSIAN_MALE_+51" "パトリック" | 65899 "_NAMES_PRUSSIAN_MALE_+52" "ポール" | 65900 "_NAMES_PRUSSIAN_MALE_+53" "Per" | 65901 "_NAMES_PRUSSIAN_MALE_+54" "ピーター" | 65902 "_NAMES_PRUSSIAN_MALE_+55" "レインハード" | 65903 "_NAMES_PRUSSIAN_MALE_+56" "ロバート" | 65904 "_NAMES_PRUSSIAN_MALE_+57" "Rodewalt" | 65905 "_NAMES_PRUSSIAN_MALE_+58" "Rupert" | 65906 "_NAMES_PRUSSIAN_MALE_+59" "セバスチャン" | 65907 "_NAMES_PRUSSIAN_MALE_+60" "トマス" | 65908 "_NAMES_PRUSSIAN_MALE_+61" "Utto" | 65909 "_NAMES_PRUSSIAN_MALE_+62" "Valdemar" | 65910 "_NAMES_PRUSSIAN_MALE_+63" "ヴァレンティン" | 65911 "_NAMES_PRUSSIAN_MALE_+64" "ヴィルヘルム" | 65912 "_NAMES_PRUSSIAN_MALE_+65" "ヴィンセント" | 65913 "_NAMES_PRUSSIAN_FEMALE_+0" "アデリン" | 65914 "_NAMES_PRUSSIAN_FEMALE_+1" "アドリアナ" | 65915 "_NAMES_PRUSSIAN_FEMALE_+2" "アルバーティン" | 65916 "_NAMES_PRUSSIAN_FEMALE_+3" "アレクサンドラ" | 65890 "_NAMES_PRUSSIAN_MALE_+43" "マーティン" | 65891 "_NAMES_PRUSSIAN_MALE_+44" "Mateus" | 65885 "_NAMES_PRUSSIAN_MALE_+38" "Ladewig" | 65886 "_NAMES_PRUSSIAN_MALE_+39" "Leonhard" | 65887 "_NAMES_PRUSSIAN_MALE_+40" "ルーカス" | 65888 "_NAMES_PRUSSIAN_MALE_+41" "マニフレッド" | 65889 "_NAMES_PRUSSIAN_MALE_+42" "Marek" | 65882 "_NAMES_PRUSSIAN_MALE_+35" "キャスパー" | 65883 "_NAMES_PRUSSIAN_MALE_+36" "クリスティン" | 65884 "_NAMES_PRUSSIAN_MALE_+37" "クリスティアナ" | 65877 "_NAMES_PRUSSIAN_MALE_+30" "ジャン" | 65878 "_NAMES_PRUSSIAN_MALE_+31" "Jann" | 65879 "_NAMES_PRUSSIAN_MALE_+32" "ジルコ" | 65880 "_NAMES_PRUSSIAN_MALE_+33" "ジョーン" | 65881 "_NAMES_PRUSSIAN_MALE_+34" "Karol" | 65873 "_NAMES_PRUSSIAN_MALE_+26" "ヘンリッチ" | 65874 "_NAMES_PRUSSIAN_MALE_+27" "ジョン" | 65875 "_NAMES_PRUSSIAN_MALE_+28" "ヤコブ" | 65876 "_NAMES_PRUSSIAN_MALE_+29" "ジェイコブ" | 65871 "_NAMES_PRUSSIAN_MALE_+24" "Götz" | 65872 "_NAMES_PRUSSIAN_MALE_+25" "Hennes" | 65869 "_NAMES_PRUSSIAN_MALE_+22" "Gus" | 65867 "_NAMES_PRUSSIAN_MALE_+20" "Gebhard" | 65868 "_NAMES_PRUSSIAN_MALE_+21" "Geppert" | 65866 "_NAMES_PRUSSIAN_MALE_+19" "Focko" | 65859 "_NAMES_PRUSSIAN_MALE_+12" "デビット" | 65860 "_NAMES_PRUSSIAN_MALE_+13" "Dawid" | 65861 "_NAMES_PRUSSIAN_MALE_+14" "Dietleib" | 65862 "_NAMES_PRUSSIAN_MALE_+15" "Dragomir" | 65863 "_NAMES_PRUSSIAN_MALE_+16" "Ebert" | 65864 "_NAMES_PRUSSIAN_MALE_+17" "Egmund" | 65865 "_NAMES_PRUSSIAN_MALE_+18" "Ewert" | 65829 "_NAMES_SCANDINAVIAN_SURNAMES_+48" "オルソン" | 65830 "_NAMES_SCANDINAVIAN_SURNAMES_+49" "ラルフソン" | 65831 "_NAMES_SCANDINAVIAN_SURNAMES_+50" "ラズミューソン" | 65832 "_NAMES_SCANDINAVIAN_SURNAMES_+51" "アンダーソン" | 65833 "_NAMES_SCANDINAVIAN_SURNAMES_+52" "Skatson" | 65834 "_NAMES_SCANDINAVIAN_SURNAMES_+53" "Sondreson" | 65835 "_NAMES_SCANDINAVIAN_SURNAMES_+54" "ヴェントン" | 65836 "_NAMES_SCANDINAVIAN_SURNAMES_+55" "Theodorson" | 65837 "_NAMES_SCANDINAVIAN_SURNAMES_+56" "Thorkilson" | 65838 "_NAMES_SCANDINAVIAN_SURNAMES_+57" "Timson" | 65839 "_NAMES_SCANDINAVIAN_SURNAMES_+58" "Toralfson" | 65840 "_NAMES_SCANDINAVIAN_SURNAMES_+59" "Torbaldson" | 65841 "_NAMES_SCANDINAVIAN_SURNAMES_+60" "Torbenson" | 65842 "_NAMES_SCANDINAVIAN_SURNAMES_+61" "Toreson" | 65843 "_NAMES_SCANDINAVIAN_SURNAMES_+62" "Udoson" | 65844 "_NAMES_SCANDINAVIAN_SURNAMES_+63" "Uleson" | 65845 "_NAMES_SCANDINAVIAN_SURNAMES_+64" "Ulvson" | 65846 "_NAMES_SCANDINAVIAN_SURNAMES_+65" "Viggoson" | 65847 "_NAMES_PRUSSIAN_MALE_+0" "アダム" | 65848 "_NAMES_PRUSSIAN_MALE_+1" "アドレイン" | 65849 "_NAMES_PRUSSIAN_MALE_+2" "Agilbert" | 65850 "_NAMES_PRUSSIAN_MALE_+3" "Agimund" | 65851 "_NAMES_PRUSSIAN_MALE_+4" "オーガスト" | 65852 "_NAMES_PRUSSIAN_MALE_+5" "ボルドウィン" | 65853 "_NAMES_PRUSSIAN_MALE_+6" "Burkhard" | 65854 "_NAMES_PRUSSIAN_MALE_+7" "クリスティアン" | 65855 "_NAMES_PRUSSIAN_MALE_+8" "Claas" | 65856 "_NAMES_PRUSSIAN_MALE_+9" "クラウス" | 65857 "_NAMES_PRUSSIAN_MALE_+10" "クラフト" | 65805 "_NAMES_SCANDINAVIAN_SURNAMES_+24" "Haakonson" | 65806 "_NAMES_SCANDINAVIAN_SURNAMES_+25" "Hakonson" | 65807 "_NAMES_SCANDINAVIAN_SURNAMES_+26" "Hampusson" | 65808 "_NAMES_SCANDINAVIAN_SURNAMES_+27" "Helmerson" | 65809 "_NAMES_SCANDINAVIAN_SURNAMES_+28" "Henkson" | 65810 "_NAMES_SCANDINAVIAN_SURNAMES_+29" "Henrikson" | 65811 "_NAMES_SCANDINAVIAN_SURNAMES_+30" "Hjalmarson" | 65812 "_NAMES_SCANDINAVIAN_SURNAMES_+31" "Holgerson" | 65813 "_NAMES_SCANDINAVIAN_SURNAMES_+32" "Holmson" | 65814 "_NAMES_SCANDINAVIAN_SURNAMES_+33" "Ingmarson" | 65815 "_NAMES_SCANDINAVIAN_SURNAMES_+34" "Jarlson" | 65816 "_NAMES_SCANDINAVIAN_SURNAMES_+35" "Jerkson" | 65817 "_NAMES_SCANDINAVIAN_SURNAMES_+36" "Kellson" | 65818 "_NAMES_SCANDINAVIAN_SURNAMES_+37" "Kristerson" | 65819 "_NAMES_SCANDINAVIAN_SURNAMES_+38" "Kristofferson" | 65820 "_NAMES_SCANDINAVIAN_SURNAMES_+39" "Larsson" | 65821 "_NAMES_SCANDINAVIAN_SURNAMES_+40" "Lasseson" | 65822 "_NAMES_SCANDINAVIAN_SURNAMES_+41" "Leifson" | 65823 "_NAMES_SCANDINAVIAN_SURNAMES_+42" "Linnartson" | 65824 "_NAMES_SCANDINAVIAN_SURNAMES_+43" "Ludvigson" | 65825 "_NAMES_SCANDINAVIAN_SURNAMES_+44" "Melvinson" | 65826 "_NAMES_SCANDINAVIAN_SURNAMES_+45" "Nielsson" | 65827 "_NAMES_SCANDINAVIAN_SURNAMES_+46" "Olafson" | 65803 "_NAMES_SCANDINAVIAN_SURNAMES_+22" "Gunnarson" | 65804 "_NAMES_SCANDINAVIAN_SURNAMES_+23" "Gunvaldson" | 65802 "_NAMES_SCANDINAVIAN_SURNAMES_+21" "Gudmarson" | 65799 "_NAMES_SCANDINAVIAN_SURNAMES_+18" "Erlandson" | 65800 "_NAMES_SCANDINAVIAN_SURNAMES_+19" "Eylefson" | 65801 "_NAMES_SCANDINAVIAN_SURNAMES_+20" "Filipson" | 65798 "_NAMES_SCANDINAVIAN_SURNAMES_+17" "Erkson" | 65795 "_NAMES_SCANDINAVIAN_SURNAMES_+14" "Emilson" | 65796 "_NAMES_SCANDINAVIAN_SURNAMES_+15" "Ericson" | 65797 "_NAMES_SCANDINAVIAN_SURNAMES_+16" "Erikson" | 65793 "_NAMES_SCANDINAVIAN_SURNAMES_+12" "Eirikson" | 65794 "_NAMES_SCANDINAVIAN_SURNAMES_+13" "Ejolfson" | 65790 "_NAMES_SCANDINAVIAN_SURNAMES_+9" "Edvartson" | 65791 "_NAMES_SCANDINAVIAN_SURNAMES_+10" "Edvinson" | 65792 "_NAMES_SCANDINAVIAN_SURNAMES_+11" "Einarson" | 65787 "_NAMES_SCANDINAVIAN_SURNAMES_+6" "Broderson" | 65788 "_NAMES_SCANDINAVIAN_SURNAMES_+7" "Dagfinnson" | 65789 "_NAMES_SCANDINAVIAN_SURNAMES_+8" "Detlofson" | 65784 "_NAMES_SCANDINAVIAN_SURNAMES_+3" "Arvidson" | 65785 "_NAMES_SCANDINAVIAN_SURNAMES_+4" "Arwedson" | 65786 "_NAMES_SCANDINAVIAN_SURNAMES_+5" "Bjerneson" | 65782 "_NAMES_SCANDINAVIAN_SURNAMES_+1" "Ammundson" | 65783 "_NAMES_SCANDINAVIAN_SURNAMES_+2" "Anderson" | 65781 "_NAMES_SCANDINAVIAN_SURNAMES_+0" "Agnarson" | 65779 "_NAMES_SCANDINAVIAN_FEMALE_+64" "Vilde" | 65780 "_NAMES_SCANDINAVIAN_FEMALE_+65" "Wilma" | 65777 "_NAMES_SCANDINAVIAN_FEMALE_+62" "Tuva" | 65772 "_NAMES_SCANDINAVIAN_FEMALE_+57" "Thea" | 65773 "_NAMES_SCANDINAVIAN_FEMALE_+58" "Thia" | 65774 "_NAMES_SCANDINAVIAN_FEMALE_+59" "Tilda" | 65775 "_NAMES_SCANDINAVIAN_FEMALE_+60" "Tilde" | 65776 "_NAMES_SCANDINAVIAN_FEMALE_+61" "Tindra" | 65770 "_NAMES_SCANDINAVIAN_FEMALE_+55" "Svenja" | 65771 "_NAMES_SCANDINAVIAN_FEMALE_+56" "Swantje" | 65767 "_NAMES_SCANDINAVIAN_FEMALE_+52" "Selma" | 65768 "_NAMES_SCANDINAVIAN_FEMALE_+53" "Silje" | 65769 "_NAMES_SCANDINAVIAN_FEMALE_+54" "ソフィー" | 65763 "_NAMES_SCANDINAVIAN_FEMALE_+48" "ネリー" | 65764 "_NAMES_SCANDINAVIAN_FEMALE_+49" "ノラ" | 65765 "_NAMES_SCANDINAVIAN_FEMALE_+50" "オダ" | 65766 "_NAMES_SCANDINAVIAN_FEMALE_+51" "サガ" | 65760 "_NAMES_SCANDINAVIAN_FEMALE_+45" "ミーナ" | 65761 "_NAMES_SCANDINAVIAN_FEMALE_+46" "モア" | 65762 "_NAMES_SCANDINAVIAN_FEMALE_+47" "ナザリー" | 65758 "_NAMES_SCANDINAVIAN_FEMALE_+43" "マチルダ" | 65759 "_NAMES_SCANDINAVIAN_FEMALE_+44" "ミーア" | 65756 "_NAMES_SCANDINAVIAN_FEMALE_+41" "Mart" | 65757 "_NAMES_SCANDINAVIAN_FEMALE_+42" "Mathilde" | 65755 "_NAMES_SCANDINAVIAN_FEMALE_+40" "マルタ" | 65751 "_NAMES_SCANDINAVIAN_FEMALE_+36" "Maja" | 65752 "_NAMES_SCANDINAVIAN_FEMALE_+37" "マリン" | 65753 "_NAMES_SCANDINAVIAN_FEMALE_+38" "マーレン" | 65754 "_NAMES_SCANDINAVIAN_FEMALE_+39" "マール" | 65749 "_NAMES_SCANDINAVIAN_FEMALE_+34" "Lova" | 65750 "_NAMES_SCANDINAVIAN_FEMALE_+35" "Lovisa" | 65745 "_NAMES_SCANDINAVIAN_FEMALE_+30" "キアラ" | 65746 "_NAMES_SCANDINAVIAN_FEMALE_+31" "リー" | 65747 "_NAMES_SCANDINAVIAN_FEMALE_+32" "Linnea" | 65748 "_NAMES_SCANDINAVIAN_FEMALE_+33" "リサ" | 65744 "_NAMES_SCANDINAVIAN_FEMALE_+29" "Kaja" | 65742 "_NAMES_SCANDINAVIAN_FEMALE_+27" "イザベル" | 65743 "_NAMES_SCANDINAVIAN_FEMALE_+28" "ジョゼフィーヌ" | 65738 "_NAMES_SCANDINAVIAN_FEMALE_+23" "Ida" | 65739 "_NAMES_SCANDINAVIAN_FEMALE_+24" "Inga" | 65740 "_NAMES_SCANDINAVIAN_FEMALE_+25" "イングリッド" | 65741 "_NAMES_SCANDINAVIAN_FEMALE_+26" "Isabella" | 65737 "_NAMES_SCANDINAVIAN_FEMALE_+22" "Ida" | 65734 "_NAMES_SCANDINAVIAN_FEMALE_+19" "Gilla" | 65735 "_NAMES_SCANDINAVIAN_FEMALE_+20" "ハンナ" | 65736 "_NAMES_SCANDINAVIAN_FEMALE_+21" "Hedda" | 65726 "_NAMES_SCANDINAVIAN_FEMALE_+11" "エリサ" | 65727 "_NAMES_SCANDINAVIAN_FEMALE_+12" "エメリエ" | 65728 "_NAMES_SCANDINAVIAN_FEMALE_+13" "エミリア" | 65729 "_NAMES_SCANDINAVIAN_FEMALE_+14" "エミリエ" | 65730 "_NAMES_SCANDINAVIAN_FEMALE_+15" "エマ" | 65731 "_NAMES_SCANDINAVIAN_FEMALE_+16" "フィリッパ" | 65732 "_NAMES_SCANDINAVIAN_FEMALE_+17" "フレッダ" | 65733 "_NAMES_SCANDINAVIAN_FEMALE_+18" "フリーダ" | 65725 "_NAMES_SCANDINAVIAN_FEMALE_+10" "エレン" | 65717 "_NAMES_SCANDINAVIAN_FEMALE_+2" "アルマ" | 65718 "_NAMES_SCANDINAVIAN_FEMALE_+3" "アルバ" | 65719 "_NAMES_SCANDINAVIAN_FEMALE_+4" "アマリエ" | 65720 "_NAMES_SCANDINAVIAN_FEMALE_+5" "アンナ" | 65721 "_NAMES_SCANDINAVIAN_FEMALE_+6" "エバ" | 65722 "_NAMES_SCANDINAVIAN_FEMALE_+7" "エリン" | 65723 "_NAMES_SCANDINAVIAN_FEMALE_+8" "エリーゼ" | 65724 "_NAMES_SCANDINAVIAN_FEMALE_+9" "エラ" | 65699 "_NAMES_SCANDINAVIAN_MALE_+50" "メルビン" | 65700 "_NAMES_SCANDINAVIAN_MALE_+51" "オルフ" | 65701 "_NAMES_SCANDINAVIAN_MALE_+52" "Ole" | 65702 "_NAMES_SCANDINAVIAN_MALE_+53" "Olle" | 65703 "_NAMES_SCANDINAVIAN_MALE_+54" "Rasmus" | 65704 "_NAMES_SCANDINAVIAN_MALE_+55" "サンダー" | 65705 "_NAMES_SCANDINAVIAN_MALE_+56" "サンドラ" | 65706 "_NAMES_SCANDINAVIAN_MALE_+57" "Sven" | 65707 "_NAMES_SCANDINAVIAN_MALE_+58" "Theo" | 65708 "_NAMES_SCANDINAVIAN_MALE_+59" "Theodor" | 65709 "_NAMES_SCANDINAVIAN_MALE_+60" "Thorkil" | 65710 "_NAMES_SCANDINAVIAN_MALE_+61" "ティム" | 65711 "_NAMES_SCANDINAVIAN_MALE_+62" "Toralf" | 65712 "_NAMES_SCANDINAVIAN_MALE_+63" "Ule" | 65713 "_NAMES_SCANDINAVIAN_MALE_+64" "Viggo" | 65714 "_NAMES_SCANDINAVIAN_MALE_+65" "Völundar" | 65715 "_NAMES_SCANDINAVIAN_FEMALE_+0" "Abelone" | 65716 "_NAMES_SCANDINAVIAN_FEMALE_+1" "Agnes" | 65685 "_NAMES_SCANDINAVIAN_MALE_+36" "Jarl" | 65686 "_NAMES_SCANDINAVIAN_MALE_+37" "Jerk" | 65687 "_NAMES_SCANDINAVIAN_MALE_+38" "Kell" | 65688 "_NAMES_SCANDINAVIAN_MALE_+39" "Krister" | 65689 "_NAMES_SCANDINAVIAN_MALE_+40" "クリスチャン" | 65690 "_NAMES_SCANDINAVIAN_MALE_+41" "クリストファー" | 65691 "_NAMES_SCANDINAVIAN_MALE_+42" "Lars" | 65692 "_NAMES_SCANDINAVIAN_MALE_+43" "Lasse" | 65693 "_NAMES_SCANDINAVIAN_MALE_+44" "Leif" | 65694 "_NAMES_SCANDINAVIAN_MALE_+45" "レオ" | 65695 "_NAMES_SCANDINAVIAN_MALE_+46" "Liam" | 65696 "_NAMES_SCANDINAVIAN_MALE_+47" "リーナス" | 65697 "_NAMES_SCANDINAVIAN_MALE_+48" "Ludvig" | 65698 "_NAMES_SCANDINAVIAN_MALE_+49" "Mats" | 65683 "_NAMES_SCANDINAVIAN_MALE_+34" "フーゴ" | 65684 "_NAMES_SCANDINAVIAN_MALE_+35" "Ingmar" | 65682 "_NAMES_SCANDINAVIAN_MALE_+33" "Hjalmar" | 65679 "_NAMES_SCANDINAVIAN_MALE_+30" "ハンパス" | 65680 "_NAMES_SCANDINAVIAN_MALE_+31" "ヘンリー" | 65681 "_NAMES_SCANDINAVIAN_MALE_+32" "ヘンリック" | 65677 "_NAMES_SCANDINAVIAN_MALE_+28" "Haakon" | 65678 "_NAMES_SCANDINAVIAN_MALE_+29" "ハコン" | 65673 "_NAMES_SCANDINAVIAN_MALE_+24" "Gudmar" | 65674 "_NAMES_SCANDINAVIAN_MALE_+25" "Gunnar" | 65675 "_NAMES_SCANDINAVIAN_MALE_+26" "Gunvald" | 65676 "_NAMES_SCANDINAVIAN_MALE_+27" "Gustav" | 65671 "_NAMES_SCANDINAVIAN_MALE_+22" "Eylef" | 65672 "_NAMES_SCANDINAVIAN_MALE_+23" "フィリップ" | 65670 "_NAMES_SCANDINAVIAN_MALE_+21" "Erk" | 65668 "_NAMES_SCANDINAVIAN_MALE_+19" "エリク" | 65669 "_NAMES_SCANDINAVIAN_MALE_+20" "エリク" | 65665 "_NAMES_SCANDINAVIAN_MALE_+16" "エリック" | 65666 "_NAMES_SCANDINAVIAN_MALE_+17" "Ejolf" | 65667 "_NAMES_SCANDINAVIAN_MALE_+18" "エミル" | 65664 "_NAMES_SCANDINAVIAN_MALE_+15" "Einar" | 65660 "_NAMES_SCANDINAVIAN_MALE_+11" "Dagfinn" | 65661 "_NAMES_SCANDINAVIAN_MALE_+12" "Detlof" | 65662 "_NAMES_SCANDINAVIAN_MALE_+13" "Edvart" | 65663 "_NAMES_SCANDINAVIAN_MALE_+14" "エドヴィン" | 65657 "_NAMES_SCANDINAVIAN_MALE_+8" "アクセル" | 65658 "_NAMES_SCANDINAVIAN_MALE_+9" "Bjerne" | 65659 "_NAMES_SCANDINAVIAN_MALE_+10" "Björn" | 65655 "_NAMES_SCANDINAVIAN_MALE_+6" "Arvid" | 65656 "_NAMES_SCANDINAVIAN_MALE_+7" "Arwed" | 65653 "_NAMES_SCANDINAVIAN_MALE_+4" "アントン" | 65654 "_NAMES_SCANDINAVIAN_MALE_+5" "Arne" | 65652 "_NAMES_SCANDINAVIAN_MALE_+3" "Ammund" | 65650 "_NAMES_SCANDINAVIAN_MALE_+1" "Agnar" | 65651 "_NAMES_SCANDINAVIAN_MALE_+2" "Albin" | 65649 "_NAMES_SCANDINAVIAN_MALE_+0" "Adrian" | 65870 "_NAMES_PRUSSIAN_MALE_+23" "ゴート | 65858 "_NAMES_PRUSSIAN_MALE_+11" "ダニエル" | 65828 "_NAMES_SCANDINAVIAN_SURNAMES_+47" "オルソン" | 65778 "_NAMES_SCANDINAVIAN_FEMALE_+63" "テイラー" | 66044 "_CITY_NAME_BERGEN_+0" "バーゲン" | 66045 "_CITY_NAME_BRUGGE_+0" "ブルッヘ" | 66046 "_CITY_NAME_DANZIG_+0" "ダンツィヒ" | 66047 "_CITY_NAME_EDINBURGH_+0" "エディンバラ" | 66048 "_CITY_NAME_HAMBURG_+0" "ハンブルク" | 66049 "_CITY_NAME_LONDON_+0" "ロンドン" | 66050 "_CITY_NAME_NOWGORODO_+0" "ノヴゴロド" | 66051 "_CITY_NAME_SKANOR_+0" "Skanör" | 66053 "_CITY_NAME_WISBY_+0" "ヴィスビュー" | 66054 "_CITY_NAME_LYON_+0" "リヨン" | 66055 "_CITY_NAME_AUGSBURG_+0" "アウクスブルク" | 66056 "_CITY_NAME_MANSFIELD_+0" "マンスフィールド" | 66057 "_CITY_NAME_HUCKNALL_+0" "ハックナル" | 66058 "_CITY_NAME_MACON_+0" "メイコン" | 66059 "_CITY_NAME_HEIDELBERG_+0" "ハイデルベルク" | 66060 "_CITY_NAME_NEWARK_+0" "ニューアーク" | 66061 "_CITY_NAME_NOTTINGHAM_+0" "ノッティンガム" | 66062 "_CITY_NAME_BELLEY_+0" "ベレー" | 66063 "_CITY_NAME_ZUERICH_+0" "チューリッヒ" | 66064 "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipMenMod_+0" "$Lあなたの船の乗組員は武装したほうがよいです。" | 66065 "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipCannonMod_+0" "$Lあなたの船には、たくさんの大砲があります。" | 66066 "_ONSCREENHELP_4_UPGRADES_IMPACT_ShipHitpointMod_+0" "$Lあなたの船には、補強された船体があります。" | 66067 "_ONSCREENHELP_4_UPGRADES_IMPACT_RotSpeed_+0" "$Lあなたの船には、きつい旋回半径があります。" | 66068 "_ONSCREENHELP_10_SHIPS_MENCNT_+0" "$Z$C[225,214,158]乗船員 $C[255,255,255] %1i - $C[225,214,158]戦闘力 $C[255,255,255] %2i" | 66069 "_ONSCREENHELP_10_SHIPS_CANONCNT_+0" "$Z$C[225,214,158]大砲 $C[255,255,255] %1i" | 66070 "_ONSCREENHELP_10_SHIPS_HULL_+0" "$Z$C[225,214,158]船体の強さ $C[255,255,255]" | 66071 "_ONSCREENHELP_10_SHIPS_HULL_SUB_+0" "弱い" | 66072 "_ONSCREENHELP_10_SHIPS_HULL_SUB_+1" "普通" | 66073 "_ONSCREENHELP_10_SHIPS_HULL_SUB_+2" "強い" | 66074 "_ONSCREENHELP_10_SHIPS_HULL_SUB_+3" "とても強い" | 66075 "_ONSCREENHELP_10_SHIPS_SPEED_+0" "$Z$C[225,214,158]速さ $C[255,255,255]" | 66076 "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+0" "とても遅い" | 66077 "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+1" "遅い" | 66078 "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+2" "普通" | 66079 "_ONSCREENHELP_10_SHIPS_SPEED_SUB_+3" "速い" | 66080 "_ONSCREENHELP_10_SHIPS_ROTSPEED_+0" "$Z$C[225,214,158]扱いやすさ $C[255,255,255]" | 66081 "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+0" "貧弱" | 66082 "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+1" "普通" | 66083 "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+2" "良い" | 66084 "_ONSCREENHELP_10_SHIPS_ROTSPEED_SUB_+3" "とても良い" | 66298 "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_TOOLTIP_+0" "喪に服しています" | 66299 "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_NAME_+0" "喪中" | 66300 "_ONSCREENHELP_9_ACTION_IMPACT_InMourning_DESCRIPTION_+0" "この人の配偶者は、最近死にました。 1年間、この人は、異性に求愛することができませんし、また求愛することができません。" | 66301 "_FILTER_NO_TARGET_+0" "目的地がありません。" | 66302 "_FILTER_ALLIANCE_+0" "同盟しています。" | 66303 "_FILTER_SERVANT_+0" "自分の町の使用人" | 66304 "_FILTER_NOT_ATTACKABLE_+0" "攻撃できません。" | 66305 "_FILTER_PEACEFUL_+0" "平和 is peaceful" | 66306 "_FILTER_NO_FIGHTING_INSIDE_+0" "建物の中で戦闘がありません。" | 66307 "_FILTER_NO_MILITARY_UNIT_+0" "水から攻撃できません。" | 66308 "_FILTER_NO_PUBLIC_BUILDING_+0" "公共の建築ではありません。" | 66309 "_FILTER_NO_DESTROY_+0" "破壊できません。" | 66310 "_FILTER_CANT_ATTACK_LANDUNITS_+0" "どんな陸のユニットも攻撃できません。" | 66311 "_FILTER_NO_CANNONS_+0" "攻撃できません。" | 66312 "_FILTER_CANT_ATTACK_WATERUNITS_+0" "どんな水上のユニットも攻撃できません。" | 66313 "_FILTER_NO_OPERATOR_+0" "攻撃できません。" | 66314 "_FILTER_CANT_ATTACK_+0" "攻撃できません。" | 66315 "_FILTER_NO_RESOURCES_+0" "材料の産地を攻撃できません。" | 66316 "_FILTER_TOO_YOUNG_+0" "若すぎる" | 66317 "_FILTER_NOT_MORTAL_+0" "不死の人です。" | 66318 "_FILTER_NO_BUILDING_NPC_+0" "攻撃できません。" | 66319 "_FILTER_NO_DYNAST_+0" "失業者がいません。" | 66320 "_FILTER_WRONG_CITY_+0" "間違った町" | 66321 "_FILTER_WRONG_GENDER_+0" "同性" | 66322 "_FILTER_IS_COURTED_+0" "既に求愛しています。" | 66323 "_FILTER_HAS_LIASON_+0" "既に、関心を持っています。" | 66324 "_FILTER_SAME_DYNASTY_+0" "同じ一族" | 66325 "_FILTER_NO_WORKER_+0" "労働者がいません。" | 66326 "_FILTER_BUILDING_NPC_+0" "求愛できません" | 66327 "_FILTER_CUTSCENE_+0" "現在、忙しいです。" | 66328 "_FILTER_LAST_PARTY_MEMBER_+0" "一族最後の一人" | 66329 "_FILTER_NO_DRIVER_+0" "労働者がいません" | 66330 "_FILTER_OFFICE_TOO_HIGH_+0" "職場レベルの差はすばらし過ぎます。" | 66331 "_FILTER_NOT_IS_IN_BUILDING_+0" "建物の中" | 66332 "_FILTER_IS_IN_BUILDING_+0" "建物の中ではない" | 66333 "_FILTER_IS_HOSTILE_+0" "好意的ではない" | 66334 "_FILTER_NOT_IS_HOSTILE_+0" "好意を持っている" | 66335 "_FILTER_QUEST_NPC_+0" "攻撃できません。" | 66336 "_FILTER_COMPARE_HP_RELATIVE_LESS_+0" "十分被害ではありません。" | 66337 "_FILTER_HP_RELATIVE_GREATER_+0" "ひどく痛められています" | 66338 "_FILTER_IS_DYNASTY_SIM_+0" "一族ではない" | 66339 "_FILTER_NOT_IS_DYNASTY_SIM_+0" "一族" | 66340 "_FILTER_CAN_BE_CONTROLLED_+0" "自ユニット" | 66341 "_FILTER_NOT_CAN_BE_CONTROLLED_+0" "自ユニットではない" | 66342 "_FILTER_MYOWNDYNASTY_+0" "自分の一族" | 66343 "_FILTER_NOTMYOWNDYNASTY_+0" "他人の一族" | 66344 "_FILTER_GETPROFESSION_+0" "間違った職業" | 66345 "_FILTER_WRONG_CLASS_+0" "間違ったクラス" | 66346 "_FILTER_WRONG_TYPE_+0" "間違ったタイプ" | 66347 "_FILTER_CAN_BE_GATHERED_NO_OWNER_+0" "所有者でない" | 66348 "_FILTER_HAS_DIFFERENT_SEX_+0" "同姓" | 66349 "_FILTER_EVIDENCE_NOT_ENOUGH_+0" "不十分な証拠" | 66350 "_FILTER_HAS_SAME_RELIGION_+0" "間違った宗教" | 66351 "_FILTER_IS_PROTECTED_+0" "保護されます。" | 66352 "_FILTER_NO_EVIL_FROM_+0" "迎合されています。" | 66353 "_FILTER_CAN_BE_THREATED_+0" "証拠がありません。" | 66354 "_FILTER_OFFICE_FALSE_SETTLEMENT_+0" "間違った居住地" | 66355 "_FILTER_OFFICE_NOT_FREE_+0" "オフィスは占領されました。 Office is occupied" | 66356 "_FILTER_OFFICE_APPLICANTS_FULL_+0" "多くの候補 too many candidates" | 66357 "_FILTER_OFFICE_NOT_ALLOWED_FOR_EPIC_OFFICE_+0" "Imperial level not accessible" | 66358 "_FILTER_OFFICE_LEVEL_TO_HIGH_+0" "オフィスレベルが高すぎる office level too high" | 66359 "_FILTER_NO_ALLOWED_+0" "時間がない" | 66365 "_FILTER_MARRIED_+0" "既に結婚している" | 66085 "_BUILDING_Piratennest1_NAME_+0" "海賊港" | 66086 "_BUILDING_Piratennest1_NAME_+1" "海賊港" | 66087 "_BUILDING_Piratennest1_TOOLTIP_+0" "海賊港で、いろいろな貪欲なやくざ者は、集まって、危険な乗組員を形成するでしょう。災難な人は彼らの生贄として選ばれる... In a pirate haven, all sorts of greedy scallywags will assemble and form a dangerous crew. Woe to anyone who is chosen as their victim..." | 66088 "_BUILDING_Piratennest1_REQUIREMENTS_+0" "必要 ローグ レベル1" | 66089 "_BUILDING_Piratennest1_POOL_+0" "木製の義足" | 66090 "_BUILDING_Piratennest1_POOL_+1" "濃い赤色旗" | 66091 "_BUILDING_Piratennest1_POOL_+2" "やっかいな水薙鳥" | 66092 "_BUILDING_Piratennest1_POOL_+3" "やかましい野次馬" | 66093 "_BUILDING_Piratennest1_POOL_+4" "遊戯室" | 66094 "_BUILDING_Piratennest1_POOL_+5" "変な戯れの逃亡 Rum Antic Getaway" | 66095 "_BUILDING_Piratennest1_POOL_+6" "おいしい戦利品" | 66096 "_BUILDING_Piratennest1_POOL_+7" "デイビージョーンズの箱" | 66097 "_BUILDING_Piratennest1_POOL_+8" "野蛮なはしけ The Barbarous Barge" | 66098 "_BUILDING_Piratennest1_POOL_+9" "タールの国" | 66099 "_BUILDING_Piratennest1_POOL_+10" "ラムは言葉です。 Rum s the Word" | 66100 "_BUILDING_Piratennest1_POOL_+11" "強情な風" | 66101 "_BUILDING_Piratennest2_NAME_+0" "海賊の隠れ家 Pirate nest" | 66102 "_BUILDING_Piratennest2_NAME_+1" "海賊の隠れ家 Pirate nests" | 66103 "_BUILDING_Piratennest2_TOOLTIP_+0" "Not quite as shabby as the small pirate haven, the pirate nest is nonetheless even more evil and dangerous. Those who gather here are infamous outlaws who have nothing to lose but their miserable lives. Rum and booty is therefore all that counts for them." | 66104 "_BUILDING_Piratennest2_REQUIREMENTS_+0" "必要 ローグ レベル3 Requirements Rogue, level 3" | 66105 "_BUILDING_Piratennest2_POOL_+0" "塩辛いアザラシ Salty Seadogs" | 66106 "_BUILDING_Piratennest2_POOL_+1" "Buckle Me Swash" | 66107 "_BUILDING_Piratennest2_POOL_+2" "幽霊船 The Ghost Ship" | 66108 "_BUILDING_Piratennest2_POOL_+3" "ラムと悪党 Rum and Ruffians" | 66109 "_BUILDING_Piratennest2_POOL_+4" "ひどい後部甲板 The Awful Afterdeck" | 66110 "_BUILDING_Piratennest2_POOL_+5" "キャプテンのカトラス The Captain s Cutlass" | 66111 "_BUILDING_Piratennest2_POOL_+6" "私掠船のプライド Privateers Pride" | 66112 "_BUILDING_Piratennest2_POOL_+7" "出っ歯の海賊 The Buck-Toothed Buccaneer" | 66113 "_BUILDING_Piratennest2_POOL_+8" "輪縄は待つ The Noose Awaits" | 66114 "_BUILDING_Piratennest2_POOL_+9" "The Keelhaulers" | 66115 "_BUILDING_Piratennest2_POOL_+10" "震える材木 Shivering Timbers" | 66116 "_BUILDING_Piratennest2_POOL_+11" "酔っぱらっている船員 The Sozzled Sailor" | 66117 "_BUILDING_Piratennest3_NAME_+0" "海賊とりで Pirate fortress" | 66118 "_BUILDING_Piratennest3_NAME_+1" "海賊とりで Pirate fortresses" | 66119 "_BUILDING_Piratennest3_TOOLTIP_+0" "The pirate fortress is the terror of all law-abiding seafarers. It is from here that pirate ships, armed to the crow s nest, set sail in order to capture every merchant cog they can get hold of." | 66120 "_BUILDING_Piratennest3_REQUIREMENTS_+0" "必要 ローグ レベル5 Requirements Rogue, level 5" | 66121 "_BUILDING_Piratennest3_POOL_+0" "恐ろしいフック The Horrible Hook" | 66122 "_BUILDING_Piratennest3_POOL_+1" "飛ぶフリジア人 The Flying Friesian" | 66123 "_BUILDING_Piratennest3_POOL_+2" "悪い予感 That Sinking Feeling" | 66124 "_BUILDING_Piratennest3_POOL_+3" "勇敢なキャプテン Courageous Captains" | 66125 "_BUILDING_Piratennest3_POOL_+4" "カラスの棲み処 The Crow s Nest" | 66126 "_BUILDING_Piratennest3_POOL_+5" "片腕の海賊 The One-Armed Pirate" | 66127 "_BUILDING_Piratennest3_POOL_+6" "凶暴な塩 Savage Salts" | 66128 "_BUILDING_Piratennest3_POOL_+7" "ウミヘビ The Sea Serpent" | 66129 "_BUILDING_Piratennest3_POOL_+8" "二重眼帯 The Double Eyepatch" | 66130 "_BUILDING_Piratennest3_POOL_+9" "巨人の宝物 The Treasure Trollers" | 66131 "_BUILDING_Piratennest3_POOL_+10" "海の災難 Scourge of the Seas" | 66132 "_BUILDING_Piratennest3_POOL_+11" "活発な海賊 Frisky Freebooters" | 66133 "_UPGRADE_MakeUpMirror_NAME_+0" "虚栄 Vanity" | 66134 "_UPGRADE_MakeUpMirror_NAME_+1" "虚栄 Vanities" | 66135 "_UPGRADE_MakeUpMirror_TOOLTIP_+0" "It may take a little longer for your ladies to get themselves ready, but they will certainly be more successful in their ventures when they first use the vanity to apply a dab of lip rouge and powder." | 66136 "_UPGRADE_BathBowl_NAME_+0" "浴槽" | 66137 "_UPGRADE_BathBowl_NAME_+1" "浴槽" | 66138 "_UPGRADE_BathBowl_TOOLTIP_+0" "A warm bath with some special oils will leave the skin of your ladies much cleaner, and softer as well. What red-blooded man would be able to resist them now?" | 66139 "_UPGRADE_SexyClothes_NAME_+0" "襟ぐりの深いドレス Low-cut dress" | 66140 "_UPGRADE_SexyClothes_NAME_+1" "襟ぐりの深いドレス Low-cut dresses" | 66141 "_UPGRADE_SexyClothes_TOOLTIP_+0" " The devil is in every woman! - Indeed he is, and he makes them look awfully pretty! $NIf you buy your ladies these low-cut dresses, men will have a hard time averting their gaze and focussing on their tasks. This may spell doom for city guards in particular..." | 66142 "_ONSCREENHELP_4_UPGRADES_IMPACT_cocottebonus_+0" "$LIncreases the amount of time for which the city guards are distracted" | 66143 "_MEASURE_AttackShip_NAME_+0" "攻撃艇 AttackShip" | 66144 "_MEASURE_AttackShip_TOOLTIP_+0" "Just say the word and the enemy ship will be attacked with all available cannons, rendering it defenceless." | 66145 "_MEASURE_AttackShip_TARGET_+0" "あなたはどの船を攻撃したいですか? Which ship would you like to attack?" | 66146 "_MEASURE_PlunderShip_NAME_+0" "略奪船 Plunder ship" | 66147 "_MEASURE_PlunderShip_TOOLTIP_+0" "This is how you order a defenseless ship to be boarded and plundered." | 66148 "_MEASURE_PlunderShip_TARGET_+0" "あなたはどの船を略奪したいですか? Which ship would you like to plunder?" | 66149 "_MEASURE_ShipPlunderBuilding_NAME_+0" "建物襲撃 Raid a building" | 66150 "_MEASURE_ShipPlunderBuilding_TOOLTIP_+0" "This will command your ship to attack and plunder a storehouse or counting house." | 66151 "_MEASURE_ShipPlunderBuilding_TARGET_+0" "Which building would you like to raid?" | 66152 "_MEASURE_AssignToLaborOfLove_NAME_+0" "Assign to salacious services" | 66153 "_MEASURE_AssignToLaborOfLove_TOOLTIP_+0" "Send out one of your ladies to turn the heads of passing men" | 66154 "_MEASURE_AssignToLaborOfLove_TARGET_+0" "Where should your lady take position?" | 66155 "_MEASURE_UseLaborOfLove_NAME_+0" "Make use of salacious services" | 66156 "_MEASURE_UseLaborOfLove_TOOLTIP_+0" "Lonely? Why not approach one of the damsels in low-cut dresses for a little friendly conversation?" | 66157 "_MEASURE_UseLaborOfLove_TARGET_+0" "" | 66158 "_MEASURE_DistractGuards_NAME_+0" "Distract city guards" | 66159 "_MEASURE_DistractGuards_TOOLTIP_+0" "Generally, men like women to think that they are strong-minded and unfaltering. But take a single woman who shows a little more skin than the rest of them, and every man in sight will lose his mind instantaneously.$NYou can easily make use of this fact by sending your ladies after the city guards." | 66160 "_MEASURE_DistractGuards_TARGET_+0" "" | 66161 "_MEASURE_HidePirateShip_NAME_+0" "偽装海賊船 Camouflage pirate ship" | 66162 "_MEASURE_HidePirateShip_TOOLTIP_+0" "Allows you to cover up your ship so nobody outside of your dynasty will notice it." | 66163 "_MEASURE_HidePirateShip_TARGET_+0" "" | 66164 "_PIRATE_LABOROFLOVE_PROPOSE_+0" "#E[LV_FONDLY]来てダーリン! 恥ずかしがらずに! Come on, darling! Don t be shy!" | 66165 "_PIRATE_LABOROFLOVE_PROPOSE_+1" "#E[LV_FONDLY]こんにちは、ハンサムさん! 今夜予定ある? Hello, handsome! Got any plans for tonight?" | 66166 "_PIRATE_LABOROFLOVE_PROPOSE_+2" "#E[LV_FONDLY]こんにちは、お団子さん! 2人でどう? Hello, dumpling! What about the two of us?" | 66167 "_PIRATE_LABOROFLOVE_PROPOSE_+3" "#E[LV_FONDLY]Ooh, what a big strong fellow. How about you and me?" | 66168 "_PIRATE_LABOROFLOVE_PROPOSE_+4" "#E[LV_FONDLY]I am bored. Will you play with me?" | 66169 "_PIRATE_LABOROFLOVE_PROPOSE_+5" "#E[LV_FONDLY]I can make you forget all your worries. Just say the word." | 66170 "_PIRATE_LABOROFLOVE_TALK_VICTIM_+0" "#E[LV_BASHFUL]Hello, how much do you ask?" | 66171 "_PIRATE_LABOROFLOVE_TALK_VICTIM_+1" "#E[HP_HAPPY]With the greatest pleasure..." | 66172 "_PIRATE_LABOROFLOVE_TALK_VICTIM_+2" "#E[HP_HAPPY]I m looking forward to it..." | 66173 "_PIRATE_LABOROFLOVE_TALK_AGREED_+0" "#E[LV_FONDLY]You are not going to regret this..." | 66174 "_PIRATE_LABOROFLOVE_TALK_AGREED_+1" "#E[LV_FONDLY]I promise you will be pleased..." | 66175 "_PIRATE_LABOROFLOVE_TALK_AGREED_+2" "#E[LV_FONDLY]You are going to like this..." | 66176 "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+0" "#E[AG_RANTING]Forget it, runt! Get lost!" | 66177 "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+1" "#E[AG_RANTING]Surely you are joking? No money, no fun." | 66178 "_PIRATE_LABOROFLOVE_TALK_DISAGREE_+2" "#E[AG_RANTING]I cannot believe this! Leave me alone!" | 66179 "_PIRATE_LABOROFLOVE_TALK_START_+0" "#E[HP_HAPPY]Help me have a good time, pretty lady." | 66180 "_PIRATE_LABOROFLOVE_TALK_START_+1" "#E[HP_HAPPY]Let me forget about my cares, honey girl." | 66181 "_PIRATE_LABOROFLOVE_TALK_START_+2" "#E[HP_HAPPY]I am at your mercy, you buxom wench." | 66182 "_PIRATE_LABOROFLOVE_TALK_END_+0" "#E[NT_FRIENDLY]You will certainly remember me fondly. Godspeed." | 66183 "_PIRATE_LABOROFLOVE_TALK_END_+1" "#E[NT_FRIENDLY]Thank you so much, kind sir. Travel safely." | 66184 "_PIRATE_LABOROFLOVE_TALK_END_+2" "#E[NT_FRIENDLY]Surely you will come back, sir. We shall meet again soon." | 66185 "_PIRATE_LABOROFLOVE_VISIT_EMPLOYER_+0" "#E[NT_FRIENDLY]I have come to check on the goods." | 66186 "_PIRATE_LABOROFLOVE_VISIT_EMPLOYER_+1" "#E[NT_FRIENDLY]How is business, you sweet thing?" | 66187 "_PIRATE_LABOROFLOVE_VISIT_COCOTTE_+0" "#E[LV_FONDLY]Take a look for yourself, sir..." | 66188 "_PIRATE_LABOROFLOVE_VISIT_COCOTTE_+1" "#E[LV_FONDLY]How would you like a free sample, good sir?" | 66189 "_PIRATE_LABOROFLOVE_MSG_HEAD_+0" "Salacious services rendered" | 66190 "_PIRATE_LABOROFLOVE_MSG_HEAD_SPEECH_+0" "#E[NT_NEUTRAL]A merry disport has ended" | 66191 "_PIRATE_LABOROFLOVE_MSG_BODY_+0" "You feel quite rejuvenated. Your life points increase by 50." | 66192 "_PIRATE_LABOROFLOVE_MSG_BODY_+1" "You feel quite depleted. Your life points decrease by 50." | 66193 "_PIRATE_LABOROFLOVE_MSG_BODY_+2" "You feel quite inspired. One of your skills has temporarily improved." | 66194 "_PIRATE_LABOROFLOVE_MSG_BODY_+3" "You feel quite depressed. One of your skills has temporarily deteriorated." | 66195 "_PIRATE_LABOROFLOVE_MSG_BODY_+4" "That was quite exhausting. Your speed of movement has temporarily decreased." | 66196 "_PIRATE_LABOROFLOVE_MSG_BODY_+5" "That was quite refreshing. Your speed of movement has temporarily increased." | 66197 "_PIRATE_LABOROFLOVE_MSG_BODY_+6" "That was quite an instructive encounter. You have gained some experience." | 66198 "_PIRATE_PLUNDERSHIP_MSG_HEAD_+0" "Pirates!" | 66199 "_PIRATE_PLUNDERSHIP_MSG_HEAD_SPEECH_+0" "#E[NT_SEVERE]A ship is attacked by pirates!" | 66200 "_PIRATE_PLUNDERSHIP_MSG_BODY_+0" "Your good ship %1NAME is being attacked by pirates. What will you do?" | 66201 "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+0" "We re ready for them. (%2i man crew)" | 66202 "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+1" "Fire at will! (%3i cannons)" | 66203 "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+2" "I surrender. (Value of goods %4t)" | 66204 "_PIRATE_PLUNDERSHIP_MSG_BUTTONS_+3" "Get out of here!" | 66205 "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_TOOLTIP_+0" "Has recently been plundered" | 66206 "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_NAME_+0" "Plundered" | 66207 "_ONSCREENHELP_9_ACTION_IMPACT_shipplunderedtoday_DESCRIPTION_+0" "This ship has recently been plundered by pirates and no longer contains anything worth taking." | 65235 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_TOOLTIP_+0" "may apply at the imperial level" | 65144 "_MEASURE_MilitaryTrainingSelf_NAME_+0" "Train yourself as a fighter" | 65143 "_MEASURE_MilitaryTraining_TARGET_+0" "Whom do you want to train as a fighter?" | 65141 "_MEASURE_MilitaryTraining_NAME_+0" "Train someone as a fighter" | 65138 "_MEASURE_RunInquisition_NAME_+0" "Inquisition" | 65136 "_MEASURE_LeadCrusade_TOOLTIP_+0" " God wills it! said the Crusader with his hand on his purse...$N$NIt may not be certain if all Crusaders will return home safely, but all are guaranteed a place in Paradise. And the leader of the Crusade may carry off a little gold here and there, or even an artefact." | 65135 "_MEASURE_LeadCrusade_NAME_+0" "Lead a crusade" | 65133 "_MEASURE_Rage_NAME_+0" "Rage" | 65307 "_MEASURE_WorkWonders_NAME_+0" "Work miracles" | 65308 "_MEASURE_WorkWonders_TOOLTIP_+0" "As is fit for God s enlightened, you are granted the ability to work miracles. You can heal all illnesses and extinguish fires in your immediate vicinity." | 65309 "_MEASURE_CommandInquisitor_NAME_+0" "Command inquisitors" | 65310 "_MEASURE_CommandInquisitor_TOOLTIP_+0" "You have the privilege and the duty to command the inquisitors. With them, you can not only obtain evidence for the abominable deeds of others, but also get rid to the most obstinate heretics at the stake." | 65233 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_NAME_+0" "Apply at the imperial level" | 65230 "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_NAME_+0" "Improved command structure" | 65231 "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_DESCRIPTION_+0" "All of your combat units are one-fifth faster than normal." | 65232 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_TOOLTIP_+0" "may apply at the imperial level" | 65229 "_ONSCREENHELP_9_ACTION_IMPACT_CommandStructure_TOOLTIP_+0" "Improved command structure" | 65228 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_DESCRIPTION_+0" "You have the privilege and the duty to command the inquisitors. With them, you can not only obtain evidence for the abominable deeds of others, but also get rid to the most obstinate heretics at the stake." | 65226 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_TOOLTIP_+0" "can command the inquisitors" | 65287 "_PRIVILEGES_FLAMINGSPEECH_+1" "#E[NT_PREACHING]I have personally led the army against our enemies, and shed my precious blood for you all!" | 65286 "_PRIVILEGES_FLAMINGSPEECH_+0" "#E[NT_PREACHING]I will lower taxes and dismiss many court officials. All just for you, my beloved subjects!" | 65234 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOffice_DESCRIPTION_+0" "You have earned great respect and also fulfilled all other requirements. Therefore, the imperial level is now open to you." | 65225 "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_DESCRIPTION_+0" "With this privilege, you will be given special attention when you apply for an office." | 65223 "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_TOOLTIP_+0" "has political regard" | 65224 "_ONSCREENHELP_9_ACTION_IMPACT_PoliticalAttention_NAME_+0" "Political regard" | 65222 "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_DESCRIPTION_+0" "Because you are of noble birth, you are handled with kid gloves in court. For you, the severity of the law is one level more liberal than set forth in the actual legal status, if you are accused." | 65221 "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_NAME_+0" "Noble birth" | 65220 "_ONSCREENHELP_9_ACTION_IMPACT_BeFromNobleBlood_TOOLTIP_+0" "is of noble birth" | 65219 "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_DESCRIPTION_+0" "As guardian of all civic leases, you have an unbeatable advantage in any monetary transaction - after all, no one wants to risk you raising the rents on their property. You receive a small comission for every building that is newly built in your city." | 65218 "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_NAME_+0" "Development fee" | 65217 "_ONSCREENHELP_9_ACTION_IMPACT_PurchaseForLowerPricesAtPrimaryProducers_TOOLTIP_+0" "receives development fee" | 65216 "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_DESCRIPTION_+0" "The honourable office of judge is highly respected and esteemed by everyone. Thus, the holder of this office is a venerable person who, wearing a serious and measured expression, can be neither insulted, threatened, blackmailed, nor challenged to a duel." | 65215 "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_NAME_+0" "Venerability" | 65214 "_ONSCREENHELP_9_ACTION_IMPACT_BeVenerability_TOOLTIP_+0" "has venerability" | 65213 "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_DESCRIPTION_+0" "You hold an office which is so respected that no one would dare to bring charges against you in court. You enjoy immunity - a very powerful privilege!" | 65212 "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_NAME_+0" "Immunity" | 65211 "_ONSCREENHELP_9_ACTION_IMPACT_HaveImmunity_TOOLTIP_+0" "has immunity" | 65210 "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_DESCRIPTION_+0" "Thanks to your special insight into the city s accounts, this privilege allows you to divert a small part of all sales tax income from the sale of goods for yourself..." | 65208 "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_TOOLTIP_+0" "receives administration mite" | 65209 "_ONSCREENHELP_9_ACTION_IMPACT_HaveUnrestrictedTradingRights_NAME_+0" "Administration mite" | 65207 "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_DESCRIPTION_+0" "You have studied the Hammer of Witches and all the other magnificent works of the holy inquisition in great detail. No one, but no one can fool you!$N$NTherefore, in a trial, the judge would rather believe you than your opponent. And as the accuser, you can always obtain a harsher punishment than is set by the severity of the law ." | 65206 "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_NAME_+0" "Inquisition trial" | 65205 "_ONSCREENHELP_9_ACTION_IMPACT_AimForInquisitionalProceeding_TOOLTIP_+0" "Right to an inquisition trial" | 65204 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_DESCRIPTION_+0" "You have the privilege and the duty of commanding the business inspectors. With them, you can conduct raids on businesses, preferably those of your competitors, of course..." | 65202 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_TOOLTIP_+0" "can command the business inspectors" | 65201 "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_DESCRIPTION_+0" "You have the privilege and the duty of commanding all of the city informants. Gather information on everyone and everything!" | 65200 "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_NAME_+0" "Command informants" | 65199 "_ONSCREENHELP_9_ACTION_IMPACT_CommandMonitor_TOOLTIP_+0" "can command the informants" | 65198 "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_DESCRIPTION_+0" "You have the privilege and the duty of commanding the dungeon guards." | 65197 "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_NAME_+0" "Command dungeon guards" | 65146 "_MEASURE_ConfiscateGoods_NAME_+0" "Confiscate goods" | 65147 "_MEASURE_ConfiscateGoods_TOOLTIP_+0" "A war devours enormous sums. And usually there is too little in the warchest for you to adequately equip and supply your troops. Often, the only thing you can do is confiscate the necessary goods, which of course does not oblige you to harm your own businesses..." | 65145 "_MEASURE_MilitaryTrainingSelf_TOOLTIP_+0" "Do you want to take up the sword yourself? Have you had enough of just standing by and watching as others march to war and return covered with glory and honour? Then use your influence and let yourself be trained as a warrior.$N$NNote This will change your class, and you will become a rogue !" | 65142 "_MEASURE_MilitaryTraining_TOOLTIP_+0" "If you are of the opinion that your family needs more people fit for military service, you can use this to train fighters. It does not matter if they have completed other training or not.$N$NNote This will change the character s class to rogue !" | 65140 "_MEASURE_RunInquisition_TARGET_+0" "Whom do you want to subject to the Holy Inquisition?" | 65139 "_MEASURE_RunInquisition_TOOLTIP_+0" "Nothing is as feared as the Holy Inquisition. Even the terror of the all-consuming plague will pale if so much as its name is mentioned.$NSo, whoever holds the power of summoning the Inquisition against an unbeliever should not shy away from using it. Because if the unfortunate victim strictly refuses to convert his faith to yours, you will soon have one worry less..." | 65137 "_MEASURE_LeadCrusade_TARGET_+0" "Where do you want to recruit crusaders?" | 65134 "_MEASURE_Rage_TOOLTIP_+0" "You have a great talent for leadership. With you at the head of an army, victory is more than within reach. Begin shouting your powerfully eloquent battlecry, and your men, including yourself, will be seized by an almost uncontrollable lust for battle that will break any opposition." | 65196 "_ONSCREENHELP_9_ACTION_IMPACT_CommandPrisonGuard_TOOLTIP_+0" "can command the dungeon guards" | 65195 "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_DESCRIPTION_+0" "You have the privilege and the duty of commanding the city guard. Wipe the rabble from the streets of our fair city!" | 65193 "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_TOOLTIP_+0" "can command the city guard" | 65194 "_ONSCREENHELP_9_ACTION_IMPACT_CommandCityGuard_NAME_+0" "Command city guard" | 65191 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_NAME_+0" "Crusade" | 65192 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_DESCRIPTION_+0" "This character is participating in a crusade." | 65189 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_DESCRIPTION_+0" "This character has been put in a rage by the supreme commander and will fight better than usual." | 65190 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnCrusade_TOOLTIP_+0" "on crusade" | 65186 "_ITEM_OrientalCarpet_TARGET_+0" "In which of your buildings should the carpets be spread?" | 65187 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_TOOLTIP_+0" "is in a rage" | 65188 "_ONSCREENHELP_9_ACTION_IMPACT_IsOnRage_NAME_+0" "Rage" | 65182 "_ITEM_OrientalStatues_TARGET_+0" "In which of your buildings should the statues be placed?" | 65183 "_ITEM_OrientalCarpet_NAME_+0" "Oriental carpet" | 65184 "_ITEM_OrientalCarpet_NAME_+1" "Oriental carpets" | 65185 "_ITEM_OrientalCarpet_TOOLTIP_+0" "With his goods intended for the reception hall of an Oriental palace, the carpet merchant ran smack into your arms on his way there. How lucky for you. Now you can thoroughly amaze your guests.$NSpread the carpets in one of your buildings, preferrably a church, hospital, or inn, and the number of your guests will increase appreciably." | 65203 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInspector_NAME_+0" "Command business inspectors" | 65179 "_ITEM_OrientalStatues_NAME_+0" "Statues from the Orient" | 65180 "_ITEM_OrientalStatues_NAME_+1" "Statues from the Orient" | 65181 "_ITEM_OrientalStatues_TOOLTIP_+0" "These wonderfully worked statues, decorated with gold and all manner of gems, come from the palace of a wealthy emir. Whoever views them will be thoroughly enraptured.$NSet up the statues in one of your buildings, preferrably a church, hospital, or inn, and the number of your guests will increase appreciably." | 65284 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+1" "#E[NT_SEVERE]With the right granted me by the royal blood in my veins, I hereby lay claim to this building." | 65285 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+2" "#E[NT_SEVERE]I must certainly be correct in assuming that no-one will contradict me if I use my God-given right and annex this building?!" | 65283 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_SPEECH_+0" "#E[NT_SEVERE]Because of my inherent arrogance and the fact that I am of royal blood, I herby lay claim to this building. No discussion!" | 65282 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+2" "#E[NT_SEVERE]I must certainly be correct in assuming that no-one will contradict me if I use my God-given right and annex %1GG, will they?!" | 65313 "_MEASURE_RepealImmunity_TARGET_+0" "Which officeholder do you want to strip of immunity?" | 65301 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+11" "#E[HP_CHEERING]Huzzah!" | 65299 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+9" "#E[HP_CHEERING]Long may you reign!" | 65300 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+10" "#E[HP_CHEERING]Those are the words of a true ruler!" | 65297 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+7" "#E[HP_CHEERING]Three cheers!" | 65298 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+8" "#E[HP_CHEERING]Hail to your regency!" | 65294 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+4" "#E[HP_CHEERING]That s the way!" | 65295 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+5" "#E[HP_CHEERING]Your people are right behind you!" | 65296 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+6" "#E[HP_CHEERING]May your reign last long!" | 65178 "_ITEM_OrientalTobacco_TOOLTIP_+0" "There are many legends wrapped around a secret order said to have been founded by the even more legendary Old Man of the Mountain . The members of this order smoke a special herb, which is said to give them superhuman powers... and you have obtained a bag of this herb.$NBy smoking this Oriental herb, your spirit and your body will be inspired, so that for a certain amount of time all of your talents will increase." | 65177 "_ITEM_OrientalTobacco_NAME_+1" "Oriental smoking herbs" | 65176 "_ITEM_OrientalTobacco_NAME_+0" "Oriental smoking herb" | 65174 "_ITEM_EpicAxe_NAME_+1" "Axes of Mercy" | 65175 "_ITEM_EpicAxe_TOOLTIP_+0" "This axe has drunk blood, a great deal of blood... but it has always been the blood of condemned apostates, who have been sent to God s judgment with a single stroke. Thus has peace among the Christians of Jerusalem been maintained for many years.$NThe Axe of Mercy is perfectly balanced and has an admirable impact." | 65173 "_ITEM_EpicAxe_NAME_+0" "Axe of Mercy" | 65171 "_ITEM_EpicBracers_NAME_+1" "Vambraces of the Faith" | 65172 "_ITEM_EpicBracers_TOOLTIP_+0" "Formed from the hardest metal and lined with a cushion of soft wool, these vambraces were once part of the armour of one of the knights who entered the temple of Jerusalem during the First Crusade and dipped their hands in the font. The vambraces were also moistened by the holy water.$NThe Vambraces of the Faith can withstand even the hardest stroke and also reduce the impact of the blow." | 65170 "_ITEM_EpicBracers_NAME_+0" "Vambraces of the Faith" | 65167 "_ITEM_EpicHelmet_NAME_+0" "Helmet of the Faith" | 65168 "_ITEM_EpicHelmet_NAME_+1" "Helmets of the Faith" | 65169 "_ITEM_EpicHelmet_TOOLTIP_+0" "This magnificent helmet once belonged to a paladin of the twelve royal bodyguards of Jerusalem. It was sanctified by the Archbishop of Jerusalem himself, so that no enemy s blade and no bowman s arrow might penetrate it, as long as its bearer remains pure of faith. And now it is in your hands.$NThe Helmet of the Faith is light and comfortable to wear, nevertheless it offers the greatest possible protection for the head." | 65165 "_ITEM_WarCuirass_NAME_+1" "Cuirasses of the Faith" | 65166 "_ITEM_WarCuirass_TOOLTIP_+0" "This armour was worn by Emperor Frederick II when he landed in Egypt during the Fifth Crusade and negotiated with Sultan Al-Kamil. It is undisputed that these negotiations gained more for the west than all other Crusades. Thus, God was on the side of the emperor. The emperor gave the cuirass to the sultan as a gift.$NThe Cuirass of the Faith is unbelievably hard, but nevertheless light, and scarcely hampers its wearer." | 65164 "_ITEM_WarCuirass_NAME_+0" "Cuirass of the Faith" | 65157 "_MEASURE_RoyalGuard_TARGET_+0" "To where should your guards rush?" | 65158 "_MEASURE_SendApplicant_NAME_+0" "Send suitor" | 65159 "_MEASURE_SendApplicant_TOOLTIP_+0" "With this, you can send an agent to court a prospective spouse on your behalf." | 65160 "_MEASURE_SendApplicant_TARGET_+0" "Whom should the suitor endeavour to woo on your behalf?" | 65161 "_ITEM_Excalibur_NAME_+0" "Sword of the Faith" | 65162 "_ITEM_Excalibur_NAME_+1" "Swords of the Faith" | 65163 "_ITEM_Excalibur_TOOLTIP_+0" "Godfrey of Bouillon, one of the bravest and most fervent leaders of the First Crusade, entered holy Jerusalem with this sword held high and, according to legend, defeated the captain of the palace guard in a duel. It was held as an artefact in Jerusalem until it was lost to the Christians after the city was captured by Sultan Saladin.$NThe Sword of Faith is unbelievably sharp, and sits perfectly in the hand of its bearer." | 65281 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+1" "#E[NT_SEVERE]With the right granted me by the royal blood in my veins, I hereby lay claim to %1GG." | 65279 "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_BODY_+0" "Our majesty %3l %1SN has just used his royal privilege of disappropriation and taken over your building %2GG." | 65280 "_PRIVILEGES_DISAPPROPRIATE_SPEECH_+0" "#E[NT_SEVERE]Because of my inherent arrogance, and the fact that I am of royal blood, I herby lay claim to %1GG. No discussion!" | 65278 "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_HEAD_SPEECH_+0" "#E[NT_SEVERE]You have been disappropriated by royal command!" | 65277 "_PRIVILEGES_DISAPPROPRIATE_MSG_VICTIM_HEAD_+0" "You have been disappropriated" | 65311 "_MEASURE_RepealImmunity_NAME_+0" "Repeal immunity" | 65312 "_MEASURE_RepealImmunity_TOOLTIP_+0" "Fat and sluggish, your opponents occupy their seats of office. Sitting in the lap of luxury, as it were. They act as they please, because no-one can drag them into court. They are protected by their immunity.$NOnly you are in a position to put an end to this shameful behaviour. Repeal their immunity for a while, and you will see how quickly the problem solves itself..." | 65227 "_ONSCREENHELP_9_ACTION_IMPACT_CommandInquisitor_NAME_+0" "Command inquisitors" | 65156 "_MEASURE_RoyalGuard_TOOLTIP_+0" "There may be people who dare to oppose even a powerful ruler like you. Don t they know that a small nod from you will suffice to have your guards cut down any of your enemies? Hardly..." | 65155 "_MEASURE_RoyalGuard_NAME_+0" "Summon royal guard" | 65154 "_MEASURE_FlamingSpeech_TARGET_+0" "" | 65293 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+3" "#E[HP_CHEERING]That s right!" | 65292 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+2" "#E[HP_CHEERING]Hail to the royal house!" | 65291 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+1" "#E[HP_CHEERING]Long live your majesty!" | 65275 "_PRIVILEGES_DISAPPROPRIATE_MSG_ACTOR_HEAD_+0" "Disappropriation successful" | 65276 "_PRIVILEGES_DISAPPROPRIATE_MSG_ACTOR_BODY_+0" "You have successfully annexed the building %1GG. However, %2SN is less than pleased about it." | 65274 "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_BODY_+0" "%3l %1SN has just confiscated goods from your business %2GG." | 65273 "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_HEAD_SPEECH_+0" "#E[NT_SEVERE]Goods have been confiscated from one of your businesses!" | 65272 "_PRIVILEGES_CONFISCATEGOODS_MSG_VICTIM_HEAD_+0" "Your stock has been confiscated" | 65152 "_MEASURE_FlamingSpeech_NAME_+0" "Fiery speech" | 65153 "_MEASURE_FlamingSpeech_TOOLTIP_+0" "Not only the nobles in your realm need special care if you plan to remain on the throne any longer. The common folk also want to be cared for, like children by their nurse. Come down from your throne now and then and talk to your people. They will reward you with love and trust." | 65271 "_PRIVILEGES_CONFISCATEGOODS_MSG_ACTOR_BODY_+0" "You have been able to confiscate goods from the warehouse of %1GG at a value of %2t." | 65151 "_MEASURE_Disappropriate_TARGET_+0" "Which building do you want to take over?" | 65290 "_PRIVILEGES_FLAMINGSPEECH_COMMENTS_+0" "#E[HP_CHEERING]Bravo!" | 65289 "_PRIVILEGES_FLAMINGSPEECH_+3" "#E[NT_PREACHING]I alone am the reason things are going well for you! Without me, the land would be lost!" | 65288 "_PRIVILEGES_FLAMINGSPEECH_+2" "#E[NT_PREACHING]I will put an end to the scandalous intrigues in the state forever! What do you say, my beloved subjects?!" | 65150 "_MEASURE_Disappropriate_TOOLTIP_+0" "As ruler by the grace of God, you have the right and the duty to disappropriate citizens who are hostile to your rule, and take their property into your custody for the good of the realm. Of course, most of them will not like it. But you are in the right, and no-one will dispute that right as long as you sit on the throne." | 65148 "_MEASURE_ConfiscateGoods_TARGET_+0" "From which business do you want to confiscate goods?" | 65149 "_MEASURE_Disappropriate_NAME_+0" "Disappropriate" | 65270 "_PRIVILEGES_CONFISCATEGOODS_MSG_ACTOR_HEAD_+0" "Goods successfully confiscated" | 65269 "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_FAILED_BODY_+0" "This year, %1SN will be given over to the judgment of God on the block of %2NAME as an unbeliever. The Inquisition has completed its work and is departing." | 65268 "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_FAILED_HEAD_+0" "#E[NT_SEVERE]Your lack of faith is your doom!" | 65266 "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_SUCCESS_HEAD_+0" "#E[NT_SEVERE]You have escaped the Inquisition" | 65267 "_PRIVILEGES_RUNINQUISITION_MSG_VICTIM_SUCCESS_BODY_+0" "%1SN has succeeded in escaping the Inquisition through a change of faith." | 65263 "_PRIVILEGES_RUNINQUISITION_MSG_ALL_HEAD_+0" "Inquisition" | 65264 "_PRIVILEGES_RUNINQUISITION_MSG_ALL_HEAD_SPEECH_+0" "#E[NT_SEVERE]The Holy Inquisition is coming to us!" | 65265 "_PRIVILEGES_RUNINQUISITION_MSG_ALL_BODY_+0" "Hear ye, hear ye. The Holy Inquisition of %1SA %1SN is on the way to %2NAME. Unbelievers beware!" | 65262 "_PRIVILEGES_LEADCRUSADE_FAILED_+2" "Crusade failed - no target for the Crusade could be found" | 65261 "_PRIVILEGES_LEADCRUSADE_FAILED_+1" "Call for Crusade failed - too far away from a town" | 65260 "_PRIVILEGES_LEADCRUSADE_FAILED_+0" "Call for Crusade failed - Crusades must be called out in the open" | 65259 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_BODY_+1" "Your Crusade was successful. You captured %1t and even found %2l." | 65257 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_HEAD_+0" "Crusade ended" | 65258 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_END_BODY_+0" "Your Crusade was successful. You captured %1t." | 65256 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_BODY_+0" "%1SN has called a Crusade this year. Therefore, the enthusiastic people are gathering to hurry to the Holy Land, led by %1SV, and fight for the faith." | 65246 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+4" "#E[HP_CHEERING]For the Holy Land!" | 65247 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+5" "#E[HP_CHEERING]It is God s will!" | 65248 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+6" "#E[HP_CHEERING]Yeaaaaah..." | 65249 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+7" "#E[HP_CHEERING]I m coming, too!" | 65250 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+8" "#E[HP_CHEERING]You can count on me!" | 65251 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+9" "#E[HP_CHEERING]Yes!" | 65252 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+10" "#E[HP_CHEERING]For Christ!" | 65253 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+11" "#E[HP_CHEERING]My sword is honed!" | 65254 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_HEAD_+0" "Crusade" | 65255 "_PRIVILEGES_LEADCRUSADE_MSG_CRUSADE_BEGIN_HEAD_SPEECH_+0" "#E[NT_SEVERE]A Crusade has been called!" | 65244 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+2" "#E[HP_CHEERING]I ll be there!" | 65245 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+3" "#E[HP_CHEERING]My blade is yours!" | 65243 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+1" "#E[HP_CHEERING]You can count on my sword!" | 65242 "_PRIVILEGES_LEADCRUSADE_SPEECH_COMMENTS_+0" "#E[HP_CHEERING]I ll follow you!" | 65241 "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+3" "#E[NT_PREACHING]Those who shed their blood in the Holy Land shall be free of all their sins. So follow me into battle!" | 65240 "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+2" "#E[NT_PREACHING]Follow me into the Holy Land! For glory and everyone s salvation!" | 65239 "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+1" "#E[NT_PREACHING]The Holy Land is threatened! Will you follow me into battle?!" | 65238 "_PRIVILEGES_LEADCRUSADE_SPEECH_RECRUITING_+0" "#E[NT_PREACHING]Holy Jerusalem must be ours. It is the will of God! Is it your will, too?!" | 65237 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_DESCRIPTION_+0" "You have earned great respect and also fulfilled all other requirements. The imperial level is now open to you." | 65236 "_ONSCREENHELP_9_ACTION_IMPACT_CanApplyForEpicOfficeTimed_NAME_+0" "Apply at the imperial level" | 66280 "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_TOOLTIP_+0" "belongs to the upper nobility" | 66281 "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_NAME_+0" "The golden spoon" | 66282 "_ONSCREENHELP_9_ACTION_IMPACT_GoldenSpoon_DESCRIPTION_+0" "Through tireless dealing, you have reached the ranks of the upper nobility. You have shown the world what your dynasty is made of, and you have thus earned a hefty victory points bonus." | 66283 "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_TOOLTIP_+0" "all talents +2" | 66284 "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_NAME_+0" "Intoxicated" | 66285 "_ONSCREENHELP_9_ACTION_IMPACT_TobaccoActive_DESCRIPTION_+0" "One can see right away that that this character is feeling fine. Why might that be?" | 66286 "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_TOOLTIP_+0" "Attractiveness bonus" | 66287 "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_NAME_+0" "Attractiveness bonus" | 66288 "_ONSCREENHELP_9_ACTION_IMPACT_OrientalImprovementsActive_DESCRIPTION_+0" "This building has been equipped with exotic items. That makes it distinctly more attractive." | 66360 "_MEASURE_CommandStructure_NAME_+0" "Improved command structure" | 66361 "_MEASURE_CommandStructure_TOOLTIP_+0" "All of your combat units are one-fifth faster than normal." | 66362 "_MEASURE_CanApplyForEpicOffice_NAME_+0" "Apply at the imperial level" | 66363 "_MEASURE_CanApplyForEpicOffice_TOOLTIP_+0" "You have earned great respect and also fulfilled all other requirements. The imperial level is now open to you." | 66208 "_SESSION_ADDON_INTRO_+0" "#E[NT_NEUTRAL]Let us now debate about the following seat of office " | 66209 "_SESSION_ADDON_INTRO_+1" "#E[NT_NEUTRAL]Next on our agenda is the debate about the following seat of office " | 66210 "_SESSION_ADDON_REACTION_+0" "#E[DF_APPALLED]Excuse me?! That is my office!?!" | 66211 "_SESSION_ADDON_REACTION_+1" "#E[DF_APPALLED]Curses! That is my office!" | 66212 "_SESSION_ADDON_REACTION_+2" "#E[AG_ENRAGED]Unbelievable! So this is the thanks for my unselfish commitment to the affairs of the city!" | 66213 "_SESSION_ADDON_REACTION_+3" "#E[AG_ENRAGED]You dare try to take my office away from me? You will ruet this day!" | 66214 "_SESSION_ADDON_REACTION_+4" "#E[AG_CYNICAL]Hahaha... you will never pry me away from my office!" | 66215 "_SESSION_ADDON_REACTION_+5" "#E[AG_CYNICAL]Let us begin - I can t wait to hear the arguments against me." | 66216 "_SESSION_ADDON_CANDIDATES_ONE_+0" "#E[NT_NEUTRAL]The following person is running for office " | 66217 "_SESSION_ADDON_CANDIDATES_ONE_+1" "#E[NT_NEUTRAL]The following candidate is in attendance " | 66218 "_SESSION_ADDON_CANDIDATES_MORE_+0" "#E[NT_NEUTRAL]The following persons are running for office " | 66219 "_SESSION_ADDON_CANDIDATES_MORE_+1" "#E[NT_NEUTRAL]The following candidates are in attendance " | 66220 "_SESSION_ADDON_OFFICEHOLDER_ONE_RIVAL_+0" "#E[NT_NEUTRAL]must compete with " | 66221 "_SESSION_ADDON_OFFICEHOLDER_ONE_RIVAL_+1" "#E[NT_NEUTRAL]is challenging " | 66222 "_SESSION_ADDON_OFFICEHOLDER_MORE_RIVALS_+0" "#E[NT_NEUTRAL]must compete with " | 66223 "_SESSION_ADDON_OFFICEHOLDER_MORE_RIVALS_+1" "#E[NT_NEUTRAL]are challenging " | 66224 "_SESSION_ADDON_VOTERS_+0" "#E[NT_NEUTRAL]The following persons are entitled to vote " | 66225 "_SESSION_ADDON_ONLY_ONE_CANDIDATE_+0" "#E[NT_NEUTRAL]Since there is only one candidate for this office in attendance, we need no further debate." | 66226 "_SESSION_ADDON_ONLY_ONE_CANDIDATE_+1" "#E[NT_NEUTRAL]Since there is only one candidate for this office in attendance, a vote will not be necessary." | 66227 "_SESSION_ADDON_NO_DECIDERS_+0" "#E[NT_SEVERE]Well, what can I say... not one of the decision makers has made an appearance. Therefore, today s meeting is cancelled." | 66228 "_SESSION_ADDON_NO_DECIDERS_+1" "#E[NT_SEVERE]I have no idea why none of the dignitaries are present. What a scandal! This means we have to cancel today s meeting." | 66229 "_SESSION_ADDON_RunForAnOffice_+0" "#E[NT_NEUTRAL]Here is my application for an office. Please pass it on." | 66230 "_SESSION_ADDON_RunForAnOffice_+1" "#E[NT_NEUTRAL]I want to apply for an office. Please note this for the next council meeting." | 66231 "_SESSION_ADDON_COMMENTS_FRIENDLY_+0" "#E[NT_FRIENDLY]I wish you success for this council meeting." | 66232 "_SESSION_ADDON_COMMENTS_FRIENDLY_+1" "#E[NT_FRIENDLY]May this council meeting be a success for you." | 66233 "_SESSION_ADDON_COMMENTS_FRIENDLY_+2" "#E[NT_FRIENDLY]May good fortune smile on your endeavour." | 66234 "_SESSION_ADDON_COMMENTS_FRIENDLY_+3" "#E[NT_FRIENDLY]I wish you all the best for today s election." | 66235 "_SESSION_ADDON_COMMENTS_FRIENDLY_+4" "#E[NT_FRIENDLY]Isn t this a beautiful day for a leisurely council meeting?" | 66236 "_SESSION_ADDON_COMMENTS_FRIENDLY_+5" "#E[NT_FRIENDLY]I wish you luck for the election." | 66237 "_SESSION_ADDON_COMMENTS_FRIENDLY_+6" "#E[NT_FRIENDLY]Do not fret - everything will turn out all right." | 66238 "_SESSION_ADDON_COMMENTS_FRIENDLY_+7" "#E[NT_FRIENDLY]May you achieve your goal today." | 66239 "_SESSION_ADDON_COMMENTS_FRIENDLY_+8" "#E[NT_FRIENDLY]With a little help from above, you will certainly succeed..." | 66240 "_SESSION_ADDON_COMMENTS_FRIENDLY_+9" "#E[NT_FRIENDLY]No reason to worry. Nothing bad is going to happen." | 66241 "_SESSION_ADDON_COMMENTS_NEUTRAL_+0" "#E[NT_NEUTRAL]It has come to my attention that someone is applying for your seat of office." | 66242 "_SESSION_ADDON_COMMENTS_NEUTRAL_+1" "#E[NT_NEUTRAL]Some office seats will change hands today. Have you heard?" | 66243 "_SESSION_ADDON_COMMENTS_NEUTRAL_+2" "#E[NT_NEUTRAL]May you never run out of arguments today." | 66244 "_SESSION_ADDON_COMMENTS_NEUTRAL_+3" "#E[NT_NEUTRAL]May the better person win." | 66245 "_SESSION_ADDON_COMMENTS_NEUTRAL_+4" "#E[NT_NEUTRAL]Why do you think we ve been called together today?" | 66246 "_SESSION_ADDON_COMMENTS_NEUTRAL_+5" "#E[NT_NEUTRAL]I hope we can avoid controversy in the council today..." | 66247 "_SESSION_ADDON_COMMENTS_NEUTRAL_+6" "#E[NT_NEUTRAL]What may be the reason for today s meeting? Do you know anything about that?" | 66248 "_SESSION_ADDON_COMMENTS_NEUTRAL_+7" "#E[NT_NEUTRAL]I am so excited. What, do you think, is going to happen today?" | 66249 "_SESSION_ADDON_COMMENTS_NEUTRAL_+8" "#E[NT_NEUTRAL]I can t wait to see today s agenda. Something must be going on..." | 66250 "_SESSION_ADDON_COMMENTS_NEUTRAL_+9" "#E[NT_NEUTRAL]I only hope that everyone is going to behave in a civilised manner today." | 66251 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+0" "#E[AG_RANTING]Just how were you able to keep your office for so long? Time for a change, I say!" | 66252 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+1" "#E[AG_CYNICAL]I wish you luck for this meeting. You aren t afraid for your seat, are you?" | 66253 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+2" "#E[AG_CYNICAL]A fresh approach would work wonders for this council, don t you agree?" | 66254 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+3" "#E[AG_CYNICAL]Why is this taking so long? As soon as they confirm me in office, we can all go home..." | 66255 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+4" "#E[AG_CYNICAL]A decision will be made - but not the one you are hoping for!" | 66256 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+5" "#E[AG_CYNICAL]You cannot seriously believe you are going to win today?!" | 66257 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+6" "#E[AG_CYNICAL]Fortune is not on your side today - I am going to win!" | 66258 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+7" "#E[AG_CYNICAL]Time to bid your seat of office a fond farewell..." | 66259 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+8" "#E[AG_CYNICAL]No use begging and pleading - the score will be settled today!" | 66260 "_SESSION_ADDON_COMMENTS_AGGRESSIVE_+9" "#E[AG_CYNICAL]You have no friends left here. You have abused your authority long enough!" | 66261 "_SESSION_ADDON_MESSAGE_HEAD_+0" "#E[NT_SEVERE]Your seat of office is in danger" | 66262 "_SESSION_ADDON_MESSAGE_BODY_+0" "%1SN has submitted an application for your office. Be prepared for the next council meeting." | 66364 "_SESSION_ADDON_ADD_NO_VOTERS_+0" "$N(none of those present are entitled to vote for this office)" | 61088 "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+2" "Keep in good repair!" | 61084 "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+2" "Upgrades and building levels" | 61085 "_ADMINBUILDING_6_BUDGET_REPAIR_+0" "Repair building " | 61086 "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+0" "Never!" | 61087 "_ADMINBUILDING_6_BUDGET_REPAIR_SUB_+1" "When it is a bit dilapidated." | 61081 "_ADMINBUILDING_6_BUDGET_UPGRADES_+0" "Improvements " | 61082 "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+0" "none" | 61083 "_ADMINBUILDING_6_BUDGET_UPGRADES_SUB_+1" "only upgrades" | 61079 "_ADMINBUILDING_6_BUDGET_SUB_+2" "Normal" | 61080 "_ADMINBUILDING_6_BUDGET_SUB_+3" "Maximum" | 61074 "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+1" "Barely average!" | 61075 "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+2" "They should like me!" | 61076 "_ADMINBUILDING_6_BUDGET_+0" "Investments " | 61077 "_ADMINBUILDING_6_BUDGET_SUB_+0" "None" | 61078 "_ADMINBUILDING_6_BUDGET_SUB_+1" "Minimum" | 61071 "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+2" "Master is best." | 61072 "_ADMINBUILDING_5_WORKERS_LIKEME_+0" "Favour with new employees " | 61073 "_ADMINBUILDING_5_WORKERS_LIKEME_SUB_+0" "I ll take anybody." | 61070 "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+1" "Journeymen if possible." | 61069 "_ADMINBUILDING_5_WORKERS_QUALITY_SUB_+0" "Apprentices will do!" | 61067 "_ADMINBUILDING_5_WORKERS_+0" "Employees " | 61068 "_ADMINBUILDING_5_WORKERS_QUALITY_+0" "Quality of new employees " | 61064 "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+1" "Only consumer goods" | 61065 "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+2" "Consumer goods and artifacts" | 61066 "_ADMINBUILDING_2_BUYSELL_CARTS_+0" "Buy/sell a vehicle " | 61063 "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_SUB_+0" "Manual" | 61057 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+0" "50%%" | 61058 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+1" "75%%" | 61062 "_ADMINBUILDING_2_BUYSELL_SELLSTOCK_+0" "Sales depot " | 61060 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+3" "125%%" | 61061 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+4" "150%%" | 61059 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_SUB_+2" "100%%" | 61055 "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+2" "24 hour production" | 61056 "_ADMINBUILDING_2_BUYSELL_PRICELEVEL_+0" "Sale price level of goods " | 61053 "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+0" "8 hour production" | 61054 "_ADMINBUILDING_2_BUYSELL_STOCKAIM_SUB_+1" "16 hour production" | 61052 "_ADMINBUILDING_2_BUYSELL_STOCKAIM_+0" "Keep raw materials for " | 61051 "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+2" "On the whole map" | 61048 "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_+0" "Sales and purchases " | 61049 "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+0" "Not at all" | 61050 "_ADMINBUILDING_2_BUYSELL_BUYRADIUS_SUB_+1" "In the city" | 61041 "_ADMINBUILDING_HEADLINE_+0" "Building management " | 61042 "_ADMINBUILDING_HEADLINE_SUB_+0" "Player" | 61043 "_ADMINBUILDING_HEADLINE_SUB_+1" "AI" | 61044 "_ADMINBUILDING_SA_+0" "Manual" | 61045 "_ADMINBUILDING_SA_+1" "Automatic" | 61047 "_ADMINBUILDING_2_BUYSELL_AUSWAHL_+0" "Production selection " | 61046 "_ADMINBUILDING_2_BUYSELL_+0" "Production " | 61102 "_ALCHEMIST_006_HAVEVISION_FAILURES_+1" "Not possible to have a vision - no tools in the inventory" | 61103 "_ALCHEMIST_006_HAVEVISION_FAILURES_+2" "Not possible to have a vision - not enough room in the inventory" | 61104 "_ALCHEMIST_006_HAVEVISION_FAILURES_+3" "Action not possible - can only be used outside" | 61101 "_ALCHEMIST_006_HAVEVISION_FAILURES_+0" "Not possible to have a vision - no building materials in the inventory" | 48033 "_ALCHEMIST_NEW_RESSOURCE_+0" "A new source of raw materials has been found" | 48034 "_ALCHEMIST_NEW_RESSOURCE_SPEECH_+0" "#E[NT_NEUTRAL]You have discovered a new source of raw materials." | 48035 "_ALCHEMIST_NEW_RESSOURCE_+1" "One of your employees has found a new source of raw materials %1s" | 48036 "_ALCHEMIST_001_MAKEEVOCATION_FAILURES_+0" "The dark summoning failed – no suitable object in the inventory" | 48037 "_ALCHEMIST_001_MAKEEVOCATION_GOLDSUCCESS_HEAD_+0" "#E[NT_NEUTRAL]Your summoning was successful" | 48038 "_ALCHEMIST_001_MAKEEVOCATION_GOLDSUCCESS_BODY_+0" "Using all of your arcane powers, you managed to convert %1l into %2t ." | 48039 "_ALCHEMIST_001_MAKEEVOCATION_FAILED_HEAD_+0" "#E[NT_NEUTRAL]Your summoning failed." | 48040 "_ALCHEMIST_001_MAKEEVOCATION_FAILED_BODY_+0" "A small explosion, a cloud of green smoke, and nothing but ash on the ground before you . Perhaps you will have more luck the next time." | 48041 "_ALCHEMIST_006_HAVEVISION_START_HEAD_+0" "#E[NT_NEUTRAL]You are having a vision" | 48042 "_ALCHEMIST_006_HAVEVISION_START_BODY_+0" "You are a genius. Any mechanic would be green with envy to see your masterpiece of mechanical engineering $N%1l" | 48043 "_ALCHEMIST_006_HAVEVISION_END_HEAD_+0" "#E[NT_NEUTRAL]Your vision is over" | 48044 "_ALCHEMIST_006_HAVEVISION_END_BODY_+0" "Unfortunately, your vision failed. Maybe it just wasn t dark enough? Or perhaps you simply lack talent..." | 48045 "_ALCHEMIST_006_HAVEVISION_PROCESS_+0" "Vision (%1i%%)" | 48046 "_ARTEFACTS_OVERHEAD_+0" "%1l %2l $C[50,255,50]+%3n" | 48047 "_ARTEFACTS_OVERHEAD_+1" "%1l %2l $C[255,50,50]-%3n" | 48048 "_ARTEFACTS_OVERHEAD_+2" "No effect" | 48049 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_SUCCES_HEAD_+0" "#E[HP_TRIUMPHANT]The elixir works" | 48050 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_SUCCES_BODY_+0" "You feel reborn. Dr. Faust s elixir has obviously worked." | 48051 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_FAILED_HEAD_+0" "#E[SD_WORRIED]You feel nauseous" | 48052 "_ARTEFACTS_171_USEDRFAUSTUSELIXIR_MSG_FAILED_BODY_+0" "It would seem Dr. Faust s elixir did not have the expected effect. It would be wise to remain in the vicinity of a latrine for the next few hours." | 48053 "_ARTEFACTS_173_USEGHOSTLYFOG_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You feel... strange..." | 48054 "_ARTEFACTS_173_USEGHOSTLYFOG_MSG_VICTIM_BODY_+0" "Ohhhhhh... the last thing %1SV notices is %2SN uncorking a liquid that smells strongly of spirits - then %1SV s vision blurs, eyelids are becoming as heavy as lead..." | 48055 "_ARTEFACTS_175_USELETTERFROMROME_MSG_LISTENER_HEAD_+0" "#E[NT_SEVERE]We have a heretic amongst us!" | 48056 "_ARTEFACTS_175_USELETTERFROMROME_MSG_LISTENER_BODY_+0" "%1SN has betrayed the faith! So it is stated in black and white in the letter from Rome that %2SN read in %3SV s presence. What infamy!" | 48057 "_ARTEFACTS_175_USELETTERFROMROME_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been slandered!" | 48058 "_ARTEFACTS_175_USELETTERFROMROME_MSG_VICTIM_BODY_+0" "%1SN has used a forged letter from Rome to accuse %2SV of having betrayed the faith. Will you let them get away with it?" | 48059 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_WORKER_HEAD_+0" "#E[NT_SEVERE]An employee is sick" | 48060 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_WORKER_BODY_+0" "%1SN has managed to pick up a disease somewhere and must go home for now." | 48061 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_DYNSIM_HEAD_+0" "#E[NT_SEVERE]You have become ill" | 48062 "_ARTEFACTS_178_USETOADSLIME_MSG_VICTIM_DYNSIM_BODY_+0" "%1SN has managed to pick up a disease somewhere." | 48063 "_ARTEFACTS_178_USETOADSLIME_MSG_ACTOR_HEAD_+0" "#E[NT_NEUTRAL]Your attack succeeded" | 48064 "_ARTEFACTS_178_USETOADSLIME_MSG_ACTOR_BODY_+0" "%1SN managed to smear some toad slime on %2GG s door handle without being seen. You should avoid the area for the next few hours. After all, you don t want to become infected yourself..." | 48065 "_ARTEFACTS_182_USECAKE_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]Someone has sent you a cake." | 48066 "_ARTEFACTS_182_USECAKE_MSG_VICTIM_BODY_+0" "%1SV received a delicious cake from %2SN. Isn t that nice?" | 48067 "_ARTEFACTS_184_USEFLOWEROFDISCORD_TARGET2_+0" "Who shall be the second victim?" | 48068 "_ARTEFACTS_184_USEFLOWEROFDISCORD_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]Someone has offended your delicate nose!" | 48069 "_ARTEFACTS_184_USEFLOWEROFDISCORD_MSG_VICTIM_BODY_+0" "The cheek of some people! %1SN is wearing a scent so abhorrent that %2SN s nose and eyes sting. %2SV can barely stand to be anywhere in the vicinity of %1SV..." | 48070 "_ARTEFACTS_190_USEMEAD_OVERHEAD_+0" "$S[2001] Health +%1n" | 48071 "_ARTEFACTS_191_USEPERFUME_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]You notice a lovely fragrance." | 48072 "_ARTEFACTS_191_USEPERFUME_MSG_VICTIM_BODY_+0" "%1SV notices that %2SN is wearing a lovely fragrance. Ah – if only more people smelled so nice..." | 48073 "_ARTEFACTS_192_USEPOEM_MSG_VICTIM_HEAD_+0" "#E[NT_FRIENDLY]Someone has dedicated a poem to you." | 48074 "_ARTEFACTS_192_USEPOEM_MSG_VICTIM_BODY_+0" "%2SN recited %1SV a wonderfully composed poem. %1SV is very flattered." | 48075 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_ACTOR_HEAD_+0" "#E[NT_NEUTRAL]Your attack succeeded." | 48076 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_ACTOR_BODY_+0" "The abhorrent smell leads %1GG s employees to stop working and leave the building for a few hours." | 48077 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been sabotaged." | 48078 "_ARTEFACTS_195_USETOADEXCREMENTS_MSG_VICTIM_BODY_+0" "What effrontery! Some scoundrel actually had the audacity to throw a stinkbomb at your %1GG facility! Your employees will be unable to work for the next few hours..." | 48079 "_ATTENDOFFICE_TEXT1_QUESTION_+0" "#E[NT_SEVERE]I heard you are to be voted out?" | 48080 "_ATTENDOFFICE_TEXT1_QUESTION_+1" "#E[NT_SEVERE]Are the rumours about your being voted out true?" | 48081 "_ATTENDOFFICE_TEXT1_QUESTION_+2" "#E[NT_SEVERE]Psst, you do know why you ve been summoned, don t you?" | 48082 "_ATTENDOFFICE_TEXT1_ANSWER_+0" "#E[SD_WORRIED]Yes, unfortunately it s true." | 48083 "_ATTENDOFFICE_TEXT1_ANSWER_+1" "#E[AG_ENRAGED]Yes, and whoever proposed to have me voted out is going to regret it!" | 48084 "_ATTENDOFFICE_TEXT1_ANSWER_+2" "#E[AG_CYNICAL]Could well be, but it s nothing I m particularly worried about!" | 48085 "_ATTENDOFFICE_TEXT2_QUESTION_+0" "#E[NT_BORED]Oh my, another election!" | 48086 "_ATTENDOFFICE_TEXT2_QUESTION_+1" "#E[NT_BORED]Why are we even bothering to assemble when the decision is a foregone conclusion!" | 48087 "_ATTENDOFFICE_TEXT2_QUESTION_+2" "#E[NT_FRIENDLY]No matter how often I go through this, I always find it incredibly exciting!" | 48088 "_ATTENDOFFICE_TEXT2_QUESTION_+3" "#E[NT_FRIENDLY]It will be interesting to see just what happens today!" | 48089 "_ATTENDOFFICE_TEXT2_ANSWER_+0" "#E[NT_NEUTRAL]Well, I m afraid I m of a somewhat different opinion!" | 48090 "_ATTENDOFFICE_TEXT2_ANSWER_+1" "#E[NT_NEUTRAL]How true, how true!" | 48091 "_ATTENDOFFICE_TEXT2_ANSWER_+2" "#E[NT_BORED]Hopefully this won t take too long!" | 48092 "_ATTENDOFFICE_TEXT3_QUESTION_+0" "#E[NT_SEVERE]Will %1SN win the election, or not?" | 48093 "_ATTENDOFFICE_TEXT3_QUESTION_SPEECH_+0" "#E[NT_SEVERE]Will the candidate be elected?" | 48094 "_ATTENDOFFICE_TEXT3_QUESTION_+1" "#E[NT_SEVERE]Have you heard that %1SN has applied for a public position?" | 48095 "_ATTENDOFFICE_TEXT3_QUESTION_SPEECH_+1" "#E[NT_SEVERE]Have you heard? Someone has applied for a public position!" | 48096 "_ATTENDOFFICE_TEXT3_ANSWER_+0" "#E[NT_NEUTRAL]No idea!" | 48097 "_ATTENDOFFICE_TEXT3_ANSWER_+1" "#E[NT_NEUTRAL]If you say so..." | 48098 "_ATTENDOFFICE_TEXT3_ANSWER_+2" "#E[NT_NEUTRAL]Aha." | 48099 "_ATTENDOFFICE_TEXT3_ANSWER_+3" "#E[NT_FRIENDLY]I think there s a good chance..." | 48100 "_ATTENDOFFICE_TEXT3_ANSWER_+4" "#E[NT_BORED]Ah, it doesn t make any difference to me one way or the other!" | 48101 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+0" "#E[NT_BORED]Honestly said, I have absolutely no desire to try the case in court!" | 48102 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+1" "#E[NT_SEVERE]It never stops – each case is always exciting in itself." | 48103 "_ATTENDTRIAL_JUDGE_TEXT1_QUESTION_+2" "#E[NT_SEVERE]I wonder if this is really necessary." | 48104 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+0" "#E[NT_SEVERE]What must be, must be!" | 48105 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+1" "#E[NT_SEVERE]There I must agree with you." | 48106 "_ATTENDTRIAL_JUDGE_TEXT1_ANSWER_+2" "#E[NT_SEVERE]You re right as always, your Honour." | 48107 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+0" "#E[NT_SEVERE]So. You re the defendant today?" | 48108 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+1" "#E[AG_CYNICAL]Believe me, you won t be getting off lightly with me." | 48109 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+2" "#E[NT_SEVERE]You will soon get your just desserts from me, hm... let us see, perhaps I may even pronounce you innocent." | 48110 "_ATTENDTRIAL_JUDGE_TEXT2_QUESTION_+3" "#E[NT_SEVERE]Do not believe for one second that you will remain unpunished should you be proven guilty." | 48111 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+0" "#E[SD_DEPRESSED]Please, your Honour – have mercy." | 48112 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+1" "#E[SD_WORRIED]I can explain everything this is all just a big misunderstanding." | 48113 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+2" "#E[SD_DEPRESSED]I m innocent." | 48114 "_ATTENDTRIAL_JUDGE_TEXT2_ANSWER_+3" "#E[SD_WORRIED]Please – I beg you – have mercy!." | 48115 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+0" "#E[NT_SEVERE]This can t be true – I m innocent!" | 48116 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+1" "#E[NT_SEVERE]This is all just a big misunderstanding!" | 48117 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+2" "#E[NT_SEVERE]This is nothing more than a huge mistake." | 48118 "_ATTENDTRIAL_ACCUSED_TEXT1_QUESTION_+3" "#E[NT_SEVERE]I haven t done anything wrong." | 48119 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+0" "#E[NT_SEVERE]You re right!" | 48120 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+1" "#E[NT_SEVERE]I believe you." | 48121 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_POS_+2" "#E[NT_SEVERE]I never claimed anything different." | 48122 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+0" "#E[NT_NO]That remains to be seen." | 48123 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+1" "#E[NT_NO]Even you don t believe that!" | 48124 "_ATTENDTRIAL_ACCUSED_TEXT1_ANSWER_NEG_+2" "#E[NT_NO]We ll see now, won t we?" | 48125 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+0" "#E[AG_ENRAGED]You won t get away with this." | 48126 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+1" "#E[AG_ENRAGED]What the devil has gotten into you? You dare charge me?" | 48127 "_ATTENDTRIAL_ACCUSED_TEXT2_QUESTION_+2" "#E[AG_ENRAGED]Just you wait! You ll regret having brought charges against me here today!" | 48128 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+0" "#E[NT_SEVERE]Calm yourself! I have my reasons!" | 48129 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+1" "#E[NT_SEVERE]The judge knows what is legal and what is not." | 48130 "_ATTENDTRIAL_ACCUSED_TEXT2_ANSWER_+2" "#E[NT_SEVERE]I d be careful about what I said, if I were you." | 48131 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+0" "#E[NT_SEVERE]Do you think %1SN will receive a fair sentence?" | 48132 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+0" "#E[NT_SEVERE]Do you think the defendant will receive a fair sentence?" | 48133 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+1" "#E[NT_SEVERE]About time that %1SN ended up in court, don t you think?" | 48134 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+1" "#E[NT_SEVERE]About time the miscreant ended up in court, don t you think?" | 48135 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_+2" "#E[NT_SEVERE]Do you think %1SN is innocent?" | 48136 "_ATTENDTRIAL_ACCUSER_TEXT1_QUESTION_SPEECH_+2" "#E[NT_SEVERE]Do you think the defendant is innocent?" | 48137 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+0" "#E[NT_SEVERE]I don t know yet." | 48138 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+1" "#E[NT_SEVERE]Hmmm, a good question." | 48139 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+2" "#E[NT_SEVERE]By no means!" | 48140 "_ATTENDTRIAL_ACCUSER_TEXT1_ANSWER_+3" "#E[NT_SEVERE]But of course!" | 48141 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+0" "#E[NT_SEVERE]And? Do you think the judge will spare you?" | 48142 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+1" "#E[AG_CYNICAL]Well, you re certain to be found guilty, now aren t you?" | 48143 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+2" "#E[NT_SEVERE]Do you really believe you have even the slightest chance of being pronounced innocent?" | 48144 "_ATTENDTRIAL_ACCUSER_TEXT2_QUESTION_+3" "#E[AG_CYNICAL]And now your time has come!" | 48145 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+0" "#E[AG_ENRAGED]It s all your fault!" | 48146 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+1" "#E[AG_ENRAGED]Get out of my sight, you traitor!" | 48147 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+2" "#E[AG_ENRAGED]Get out! I want nothing more to do with you." | 48148 "_ATTENDTRIAL_ACCUSER_TEXT2_ANSWER_+3" "#E[AG_ENRAGED]I have nothing more to say to you!" | 48149 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+0" "#E[NT_BORED]Honestly said, at the moment I have absolutely no desire to even go to court..." | 48150 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+1" "#E[NT_SEVERE]It never stops – each case is always exciting in itself." | 48151 "_ATTENDTRIAL_ASSESSOR_TEXT1_QUESTION_+2" "#E[NT_SEVERE]I wonder who it is this time..." | 48152 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+0" "#E[NT_NEUTRAL]Well, I m afraid I m of a somewhat different opinion!" | 48153 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+1" "#E[NT_NEUTRAL]How true, how true!" | 48154 "_ATTENDTRIAL_ASSESSOR_TEXT1_ANSWER_+2" "#E[NT_BORED]Hopefully this won t take too long..." | 48155 "_BALANCE_HEADLEFT_+0" "$LProfit Losses %1j" | 48156 "_BALANCE_HEADRIGHT_+0" "Expenses " | 48157 "_BALANCE_HEADRIGHT_+1" "Income " | 48158 "_BALANCE_GOODS_1_+0" "$3TSales of goods " | 48159 "_BALANCE_GOODS_2_+0" "$3TPurchases of goods " | 48160 "_BALANCE_GOODS_3_+0" "$3TSales taxes " | 48161 "_BALANCE_GOODS_4_+0" "$3TSales of goods (sea) " | 48162 "_BALANCE_GOODS_SUB_+0" "%1NAME " | 48163 "_BALANCE_BUILDINGS_1_+0" "Buildings " | 48164 "_BALANCE_BUILDINGS_1_SUB1_+0" "$3TBuilding purchases/sales " | 48165 "_BALANCE_BUILDINGS_1_SUB2_+0" "$3TCart purchases/sales " | 48166 "_BALANCE_BUILDINGS_2_+0" "BUILDING COSTS " | 48167 "_BALANCE_BUILDINGS_2_SUB_+0" "$3TNew construction " | 48168 "_BALANCE_BUILDINGS_2_SUB_+1" "$3TBuildings purchased " | 48169 "_BALANCE_BUILDINGS_2_SUB_+2" "$3TUpgrades " | 48170 "_BALANCE_BUILDINGS_2_SUB_+3" "$3TImprovements " | 48171 "_BALANCE_BUILDINGS_2_SUB_+4" "$3TBuilding renovations " | 48172 "_BALANCE_BUILDINGS_2_SUB_+5" "$3TCarts purchased " | 48173 "_BALANCE_BUILDINGS_2_SUB_+6" "$3TRepaired carts " | 48174 "_BALANCE_WAGES_+0" "Staff costs " | 48175 "_BALANCE_WAGES_SUB_+0" "$3TSalaries " | 48176 "_BALANCE_WAGES_SUB_+1" "$3TAdvance bonuses " | 48177 "_BALANCE_WAGES_SUB_+2" "$3TBonus payments " | 48178 "_BALANCE_OFFICE_+0" "$3TOffice income " | 48179 "_BALANCE_OFFICE_SUB_+0" "%1SA " | 48180 "_BALANCE_CREDITS_1_+0" "$3TTaken loans " | 48181 "_BALANCE_CREDITS_2_+0" "$3TLoan charges " | 48182 "_BALANCE_CREDITS_2_SUB_+0" "$3TInterest charges " | 48183 "_BALANCE_STUFF_1_+0" "Other income " | 48184 "_BALANCE_STUFF_1_SUB_+0" "$3TBribery " | 48185 "_BALANCE_STUFF_2_+0" "OTHER EXPENSES " | 48186 "_BALANCE_STUFF_2_SUB_+0" "$3TPenalties " | 48187 "_BALANCE_STUFF_2_SUB_+1" "$3TBribery " | 48188 "_BALANCE_STUFF_2_SUB_+2" "$3TPenalties " | 48189 "_BALANCE_STUFF_2_SUB_+3" "$3TIndulgences " | 48190 "_BALANCE_STUFF_2_SUB_+4" "$3TInheritance taxes " | 48191 "_BALANCE_SALDO_+0" "Result " | 48192 "_BALANCE_SALDO_+1" "$3TTotal " | 48193 "_BALANCE_WEALTHCHANGE_+0" "$3TChange in wealth " | 48194 "_BALANCE_WEALTHCHANGE_MINUS_+0" "- %1n%%" | 48195 "_BALANCE_WEALTHCHANGE_PLUS_+0" "+ %1n%%" | 61925 "_BALANCE_SALDO_+2" "$3TBalance " | 61929 "_BALANCE_STUFF_1_SUB_+5" "$3TMiscellaneous " | 61916 "_BALANCE_CREDITS_2_SUB_+1" "$3TPaid credits " | 61917 "_BALANCE_STUFF_1_SUB_+1" "$3TIndulgences " | 61920 "_BALANCE_PANELNAMES_+0" "Balance round" | 61921 "_BALANCE_PANELNAMES_+1" "Balance" | 61922 "_BALANCE_CREDITS_+0" "Loans " | 61923 "_BALANCE_STUFF_1_SUB_+2" "$3TEducation " | 61924 "_BALANCE_GOODS_+0" "Trade " | 61927 "_BALANCE_STUFF_1_SUB_+3" "$3TRobbery " | 61926 "_BALANCE_HEADLEFT_+1" "$LGains Losses in total" | 61928 "_BALANCE_STUFF_1_SUB_+4" "$3TTheft " | 61930 "_BALANCE_STUFF_1_SUB_+6" "$3TFees " | 61931 "_BALANCE_STUFF_1_SUB_+7" "$3TPenalties " | 63891 "_BALANCE_GOODS_5_+0" "$3TPurchases of goods (sea) " | 48196 "_BANK_007_PAYBACKCREDIT_FAILURES_+0" "Loan repayment is not possible – you do not have any outstanding loans at the moment." | 48197 "_BANK_007_PAYBACKCREDIT_FAILURES_+1" "Loan repayment is not possible – you do not have enough money." | 48198 "_BANK_007_PAYBACKCREDIT_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have repaid a loan." | 48199 "_BANK_007_PAYBACKCREDIT_SUCCESS_BODY_+0" "You have repaid the bank %1t on your loan." | 48200 "_BANK_008_TAKECREDIT_FAILURES_+0" "Loan application rejected – the chosen loan is no longer available." | 48201 "_BANK_008_TAKECREDIT_FAILURES_+1" "Loan application rejected – you are not creditworthy at the moment." | 48202 "_BANK_008_TAKECREDIT_SUCCESS_HEAD_+0" "#E[NT_NEUTRAL]You have taken out a loan." | 48203 "_BANK_008_TAKECREDIT_SUCCESS_BODY_+0" "You have been loaned the sum of %1t." | 62119 "_BANK_CREDIT_INFO_+0" "No loans" | 62120 "_BANK_CREDIT_INFO_+1" "No more offers" | 48204 "_BATTLE_DYNASTY_SELF_ATTACKED_MSG_HEAD_+0" "#E[NT_SEVERE]A building is under attack!" | 48205 "_BATTLE_DYNASTY_SELF_ATTACKED_BUILDING_MSG_BODY_+0" "Your building %1GG is under attack by the fighters of %2DN" | 48206 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+0" "Building conquest failed – attacker has no residence" | 48207 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+1" "Building conquest failed – attacker s residence has no owner" | 48208 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+2" "Building conquest failed – unable to raise flag" | 48209 "_BATTLE_043_CAPTUREBUILDING_FAILURES_+3" "Building conquest failed – unable to take over building" | 48210 "_BATTLE_043_CAPTUREBUILDING_MSG_VICTIM_HEAD_+0" "#E[NT_SEVERE]Your building has been taken!" | 48211 "_BATTLE_043_CAPTUREBUILDING_MSG_VICTIM_BODY_+0" "Fighters from the %1DN family have taken your %2GG building!" | 48212 "_BATTLE_043_CAPTUREBUILDING_MSG_ACTOR_HEAD_+0" "#E[NT_SEVERE]You have taken a building!" | 48213 "_BATTLE_043_CAPTUREBUILDING_MSG_ACTOR_BODY_+0" "Your fighters have taken the %1GG building!" | 48214 "_BATTLE_061_PLUNDERBUILDING_SUCCESS_+0" "Begin plundering the building!" | 48215 "_BATTLE_061_PLUNDERBUILDING_FAILURES_+0" "Plundering failed – building vacated too soon." | 48216 "_BATTLE_061_PLUNDERBUILDING_FAILURES_+1" "Plundering failed – there was nothing to plunder..." | 48217 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_START_HEAD_+0" "#E[NT_SEVERE]Your building is being plundered!" | 48218 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_START_BODY_+0" "Fighters from the %1DN family are plundering your %2GG!" | 48219 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_END_HEAD_+0" "#E[NT_SEVERE]Your building has been plundered!" | 48220 "_BATTLE_061_PLUNDERBUILDING_MSG_VICTIM_END_BODY_+0" "Fighters from the %1DN family have just plundered your %2GG building!" | 48221 "_BATTLE_061_PLUNDERBUILDING_MSG_ACTOR_END_HEAD_+0" "#E[NT_NEUTRAL]The plundering of a building has ended" | 48222 "_BATTLE_061_PLUNDERBUILDING_MSG_ACTOR_END_BODY_+0" "Your fighters have successfully plundered the %1GG building." | 48223 "_BATTLE_FIGHTROB_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You have stolen" | 48224 "_BATTLE_FIGHTROB_MSG_SUCCESS_OWNER_BODY_+0" "You just separated %1SN from his worldly possessions." | 48225 "_BATTLE_FIGHTROB_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]You ve been robbed" | 48226 "_BATTLE_FIGHTROB_MSG_SUCCESS_VICTIM_BODY_+0" "%1SN was robbed by %2SN while unconscious." | 48227 "_BATTLE_FIGHTROB_FAILED_+0" "%1SN has nothing of value" | 48228 "_BATTLE_FIGHTKILL_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You have committed a murder" | 48229 "_BATTLE_FIGHTKILL_MSG_SUCCESS_OWNER_BODY_+0" "You are a murderer. You treacherously struck %1SN down." | 48230 "_BATTLE_FIGHTKILL_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]you have been murdered" | 48231 "_BATTLE_FIGHTKILL_MSG_SUCCESS_VICTIM_BODY_+0" "%2SN has just murdered %1SN in cold blood." | 48232 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_OWNER_HEAD_+0" "#E[NT_SEVERE]You are a brutal thug" | 48233 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_OWNER_BODY_+0" "%1SN just broke a few of %2SN s bones." | 48234 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_VICTIM_HEAD_+0" "#E[NT_SEVERE]You have been beaten" | 48235 "_BATTLE_FIGHTROUGHUP_MSG_SUCCESS_VICTIM_BODY_+0" "%2SN just broke some, if not dozens, of %1SN s bones." | 48258 "_BLOODLINE_B_QUESTION_+2" "Absolutely!" | 48259 "_BLOODLINE_B_QUESTION_+3" "No, rather not." | 48257 "_BLOODLINE_B_QUESTION_+1" "Do you really want to add %1SV to your group?" | 48254 "_BLOODLINE_B_5_+0" "Your group is complete" | 48255 "_BLOODLINE_B_5_+1" "You cannot add %1SV to your group, because it already contains three characters." | 48256 "_BLOODLINE_B_QUESTION_+0" "New group member" | 48252 "_BLOODLINE_B_4_+0" "Wait awhile" | 48253 "_BLOODLINE_B_4_+1" "Do you really already want to expose %1SV to the rigours of our dark age? Of course not. In order to add a member of your dynasty to your group, he or she must be at least 16 years old." | 48250 "_BLOODLINE_B_3_+0" "It is too late" | 48251 "_BLOODLINE_B_3_+1" "You should have thought of that sooner! You can only add a member of your dynasty to your group once. Since you have already had the pleasure of guiding %1SV through life, your change of mind is, alas, too late..." | 48247 "_BLOODLINE_A_QUESTION_+3" "No." | 48248 "_BLOODLINE_B_2_+0" "Living dead" | 48249 "_BLOODLINE_B_2_+1" "Tsk, tsk... you cannot go against God-given nature and add someone who is already dead to your group..." | 48246 "_BLOODLINE_A_QUESTION_+2" "Yes!" | 48245 "_BLOODLINE_A_QUESTION_+1" "Are you sure you really want to remove %1SV from your group? Remember, you will not be able to add %1SV to your group again later." | 48244 "_BLOODLINE_A_QUESTION_+0" "Remove group member" | 48241 "_BLOODLINE_BIRTHDAY_+0" "%1j" | 48242 "_BLOODLINE_A_2_+0" "The last member" | 48243 "_BLOODLINE_A_2_+1" "You cannot remove %1SV from your group, because %1SV is the last remaining member of your dynasty." | 48240 "_BLOODLINE_BUTTONS_+1" "Remove from the group" | 48236 "_BLOODLINE_HEADLINE_+0" "Family tree of the dynasty" | 48237 "_BLOODLINE_HEADLINE_+1" "$[Family tree of the dynasty %1SD$]" | 48238 "_BLOODLINE_INFOLINE_+0" "Click on the person you wish to add or remove!" | 48239 "_BLOODLINE_BUTTONS_+0" "Add to group" | 61657 "_BLOODLINE_B_6_+0" "Family member is not available" | 61658 "_BLOODLINE_B_6_+1" "%1SV is currently being courted and can therefore not be added to your group." | 48678 "_BUILDING_Church3b_POOL_+2" "Vati~can Em~bassy" | 48679 "_BUILDING_Church3b_POOL_+3" "The Jolly Bishop" | 48680 "_BUILDING_Church3b_POOL_+4" "Bells and Whist~les" | 48681 "_BUILDING_Church3b_POOL_+5" "Hea~ven~ly Haven" | 48682 "_BUILDING_Church3b_POOL_+6" "Pomp Piety" | 48683 "_BUILDING_Church3b_POOL_+7" "Glory Gospel" | 48684 "_BUILDING_Church3b_POOL_+8" "The Roa~ring Organ" | 48685 "_BUILDING_Church3b_POOL_+9" "Holy Spi~rits" | 48686 "_BUILDING_Church3b_POOL_+10" "Aisle Altar" | 48687 "_BUILDING_Church3b_POOL_+11" "The Bishop s Belly" | 48688 "_BUILDING_Church1a_NAME_+0" "Church (prot.)" | 48689 "_BUILDING_Church1a_NAME_+1" "Churches (prot.)" | 48690 "_BUILDING_Church1a_TOOLTIP_+0" "The church is the House of the Lord. This is where righteous Protestants gather to swallow the consecrated host in collective prayer." | 48691 "_BUILDING_Church1a_POOL_+0" "Tears of the Virgin" | 48692 "_BUILDING_Church1a_POOL_+1" "Mir~acles Galore!" | 48693 "_BUILDING_Church1a_POOL_+2" "Don~ations Wel~come!" | 48694 "_BUILDING_Church1a_POOL_+3" "Faith-for-less!" | 48695 "_BUILDING_Church1a_POOL_+4" "Save Your Soul" | 48696 "_BUILDING_Church1a_POOL_+5" "Airy Ascen~sion" | 48697 "_BUILDING_Church1a_POOL_+6" "Bible Broad~cast" | 48698 "_BUILDING_Church1a_POOL_+7" "Sacred Shrine" | 48699 "_BUILDING_Church1a_POOL_+8" "Our Father" | 48700 "_BUILDING_Church1a_POOL_+9" "Hallowed Be" | 48701 "_BUILDING_Church1a_POOL_+10" "Virgin of Virtue" | 48702 "_BUILDING_Church1a_POOL_+11" "Peace Pious~ness" | 48703 "_BUILDING_Church2a_NAME_+0" "Dome (prot.)" | 48704 "_BUILDING_Church2a_NAME_+1" "Domes (prot.)" | 48705 "_BUILDING_Church2a_TOOLTIP_+0" "They preach peace and equality here, and the reformed believers stick to that, at least within the walls of this building. The secret of this divine peace seems to be the chanting performed by the pastor and his helpers in between prayers." | 48706 "_BUILDING_Church2a_POOL_+0" "Re~formed Ideas" | 48707 "_BUILDING_Church2a_POOL_+1" "In the Name of Luther" | 48708 "_BUILDING_Church2a_POOL_+2" "God s Own Dome" | 48709 "_BUILDING_Church2a_POOL_+3" "New Scripture" | 48710 "_BUILDING_Church2a_POOL_+4" "The 95 Theses" | 48711 "_BUILDING_Church2a_POOL_+5" "Silent Prayer" | 48712 "_BUILDING_Church2a_POOL_+6" "Saved By the Bell" | 48713 "_BUILDING_Church2a_POOL_+7" "Word and Scripture" | 48714 "_BUILDING_Church2a_POOL_+8" "The Merry Reformer" | 48715 "_BUILDING_Church2a_POOL_+9" "Sudden Salv~ation" | 48716 "_BUILDING_Church2a_POOL_+10" "Pay and Pray" | 48717 "_BUILDING_Church2a_POOL_+11" "Hope for Heaven" | 48718 "_BUILDING_Church3a_NAME_+0" "Cathedral (prot.)" | 48719 "_BUILDING_Church3a_NAME_+1" "Cathedrals (prot.)" | 48720 "_BUILDING_Church3a_TOOLTIP_+0" "In this gigantic haven of faith, followers of the reformed church are closer to their Maker than in any other place. For those who open their hearts to the Gospel will be accepted by God, and protected." | 48721 "_BUILDING_Church3a_POOL_+0" "Dee~per In~sight" | 48722 "_BUILDING_Church3a_POOL_+1" "Ser~ving the Lord" | 48723 "_BUILDING_Church3a_POOL_+2" "The Right Faith" | 48724 "_BUILDING_Church3a_POOL_+3" "The Awe~some Truth" | 48725 "_BUILDING_Church3a_POOL_+4" "The Holy Spigot" | 48726 "_BUILDING_Church3a_POOL_+5" "So Help Us God" | 48727 "_BUILDING_Church3a_POOL_+6" "Gospel Outlet" | 48728 "_BUILDING_Church3a_POOL_+7" "The Thorny Crown" | 48729 "_BUILDING_Church3a_POOL_+8" "Deep De~votion" | 48730 "_BUILDING_Church3a_POOL_+9" "Hearty Hymns" | 48731 "_BUILDING_Church3a_POOL_+10" "Basic Bless~ings" | 48732 "_BUILDING_Church3a_POOL_+11" "Mir~acles Per~formed" | 48733 "_BUILDING_Castle1_NAME_+0" "Toll Tower" | 48734 "_BUILDING_Castle1_NAME_+1" "Toll Towers" | 48735 "_BUILDING_Castle1_TOOLTIP_+0" "The toll tower serves to collect the toll that is due on the road. No reason to complain, for the honourable mercenaries protect passing carts from plundering riffraff." | 48736 "_BUILDING_Castle1_POOL_+0" "Rusty Sword" | 48737 "_BUILDING_Castle1_POOL_+1" "No Mercy" | 48738 "_BUILDING_Castle1_POOL_+2" "The Rapier" | 48739 "_BUILDING_Castle1_POOL_+3" "Dagger~heart" | 48740 "_BUILDING_Castle1_POOL_+4" "Robber s Ruin" | 48741 "_BUILDING_Castle1_POOL_+5" "Hold em Fast" | 48742 "_BUILDING_Castle1_POOL_+6" "Just Justice" | 48743 "_BUILDING_Castle1_POOL_+7" "Burg~lar s Bane" | 48744 "_BUILDING_Castle1_POOL_+8" "Long Live the Law" | 48745 "_BUILDING_Castle1_POOL_+9" "Law and Order" | 48746 "_BUILDING_Castle1_POOL_+10" "We Clean up!" | 48747 "_BUILDING_Castle1_POOL_+11" "The Guard~room" | 48748 "_BUILDING_Castle2_NAME_+0" "Castle" | 48749 "_BUILDING_Castle2_NAME_+1" "Castles" | 48750 "_BUILDING_Castle2_TOOLTIP_+0" "The castle is the nightmare of all robber bands. The mercenaries stationed here assure peace and safety, and they can and will withstand any attackers." | 48751 "_BUILDING_Castle2_POOL_+0" "Sharp Sword" | 48752 "_BUILDING_Castle2_POOL_+1" "Show No Mercy" | 48753 "_BUILDING_Castle2_POOL_+2" "Swordmaster" | 48754 "_BUILDING_Castle2_POOL_+3" "Rapier Heart" | 48755 "_BUILDING_Castle2_POOL_+4" "Rogue s Ruin" | 48756 "_BUILDING_Castle2_POOL_+5" "No Cle~mency" | 48757 "_BUILDING_Castle2_POOL_+6" "Thief s Horror" | 48758 "_BUILDING_Castle2_POOL_+7" "Robber s Neme~sis" | 48759 "_BUILDING_Castle2_POOL_+8" "We Are the Law!" | 48760 "_BUILDING_Castle2_POOL_+9" "Law En~forced Here" | 48761 "_BUILDING_Castle2_POOL_+10" "Order Main~tained" | 48762 "_BUILDING_Castle2_POOL_+11" "Guard house" | 48763 "_BUILDING_Castle3_NAME_+0" "Fortress" | 48764 "_BUILDING_Castle3_NAME_+1" "Fortresses" | 48765 "_BUILDING_Castle3_TOOLTIP_+0" "With its walls, more than a pace wide, its turrets full of cannons and permanently guarded battlements, the fortress is the mightiest stronghold of all. Whoever commands it truly has the land at their feet. Many a roaring army, all set to razing it to the ground, ended up defeated by these mighty walls..." | 48766 "_BUILDING_Castle3_POOL_+0" "Sword Terror" | 48767 "_BUILDING_Castle3_POOL_+1" "Mercy? Forget It" | 48768 "_BUILDING_Castle3_POOL_+2" "The Giant Sword" | 48769 "_BUILDING_Castle3_POOL_+3" "Heart of Iron" | 48770 "_BUILDING_Castle3_POOL_+4" "Death to Thieves" | 48771 "_BUILDING_Castle3_POOL_+5" "Swift Punish~ment" | 48772 "_BUILDING_Castle3_POOL_+6" "Fare~well Thief" | 48773 "_BUILDING_Castle3_POOL_+7" "Robber s Demise" | 48774 "_BUILDING_Castle3_POOL_+8" "Free-lance Guards" | 48775 "_BUILDING_Castle3_POOL_+9" "Law Enfor~cers" | 48776 "_BUILDING_Castle3_POOL_+10" "The Watch~tower" | 48777 "_BUILDING_Castle3_POOL_+11" "Vali~ant Viol~ence" | 48778 "_BUILDING_Robber1_NAME_+0" "Robbers Nest" | 48779 "_BUILDING_Robber1_NAME_+1" "Robbers Nests" |
https://w.atwiki.jp/pqjp/pages/216.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QU00b_NAME1]" Sunspear /Text Text tag="[Conv_QU00b_0000]" The Frost Giant is a powerful creature, but I think I would prefer another for my final battle. /Text Text tag="[Conv_QU00b_0001]" The Frost Giant is a powerful creature, but I think I would prefer another for my final battle. /Text Text tag="[Conv_QU00b_0002]" The Frost Giant is a powerful creature, but I think I would prefer another for my final battle. /Text Text tag="[Conv_QU00b_0003]" The Frost Giant is a powerful creature, but I think I would prefer another for my final battle. /Text Text tag="[Conv_QU00b_0004]" Is there any chance I can talk you out of this? /Text Text tag="[Conv_QU00b_0005]" Is there any chance I can talk you out of this? /Text Text tag="[Conv_QU00b_0006]" Is there any chance I can talk you out of this? /Text Text tag="[Conv_QU00b_0007]" Is there any chance I can talk you out of this? /Text Text tag="[Conv_QU00b_0008]" It has been a tradition with my people for generations. It will be glorious - you will understand when it is time. /Text Text tag="[Conv_QU00b_0009]" It has been a tradition with my people for generations. It will be glorious - you will understand when it is time. /Text Text tag="[Conv_QU00b_0010]" It has been a tradition with my people for generations. It will be glorious - you will understand when it is time. /Text Text tag="[Conv_QU00b_0011]" It has been a tradition with my people for generations. It will be glorious - you will understand when it is time. /Text /TextLibrary
https://w.atwiki.jp/ff11windower2/pages/143.html
Windower4-プラグイン-DrawDistance プラグイン情報 以前の開発者 Azaril 現在の開発者 Aikar 本家フォーラム 本家フォーラム(英語) 変更履歴 本家リンク(英語) 概要 通常は遠くの背景・建物、NPCが表示されず、また距離がある場合はぼやけた表示にしています。この表示距離はFFXIのコンフィグメニューである程度変更することができますが、DrawDistanceは限界を超えて変更することができます。 使い方 ロードしてください。 設定値はコマンドを参考にしてください。 コマンド コマンド 説明 .drawdistance setmap 0-20 背景の表示距離を設定する。0 近く~20 遠くを表示 .drawdistance setmob 0-20 NPC、PCの表示距離を設定する。0 近く~20 遠くを表示 .drawdistance set 0-20 背景とNPC、PCの表示距離を設定を同時に設定する。 .drawdistance show 現在の設定値を表示する。 .drawdistance reset 設定をリセットし、DrawDistanceロード前の設定値に戻す。 注意事項 20の設定値はPCの高い性能を必要とします。参考:br()CPU 4600+2.4ghz AMD X2 64 グラボ 7900GSの環境で、設定値20、天候エフェクト有り、風天候の際にfpsは20~23となります。
https://w.atwiki.jp/dopingconsomme/pages/9.html
コメントプラグイン @wikiのwikiモードでは #comment() と入力することでコメントフォームを簡単に作成することができます。 詳しくはこちらをご覧ください。 =>http //www1.atwiki.jp/guide/pages/921.html#id_476878da たとえば、#comment() と入力すると以下のように表示されます。 いぇst -- 名無しさん (2022-01-05 13 07 17) https //dopingconsomme.blogspot.com/ -- 名無しさん (2022-01-05 13 07 43) https //google.com/amp/s/dopingconsomme.blogspot.com -- 名無しさん (2022-12-31 19 28 44) https //google.com/amp/s/dopingconsomme.seesaa.net/article/495530286.html -- 名無しさん (2022-12-31 19 29 20) 名前 コメント
https://w.atwiki.jp/api_programming/pages/166.html
http //developer.garmin.com/downloads/connect-iq/monkey-c/doc/Toybox/WatchUi/Picker.html Class Toybox WatchUi Picker This is the on-screen representation of a generic picker. 全てのデバイスで同じような一般レイアウトを持つが、印象はデバイス固有である印象を与える。 ピッカーは一つもしくはそれ以上の選択するオブジェクト、タイトル、次・前を表す矢印、そして確認ボタンで構成される。次・前矢印と確認ボタンはデバイス固有だが、もし必要なら上書きできる。ピッカーは WatchUi.pushView() でプッシュされ、PickerDelegate 。各選択値に何を表示するかために、PickerFactory が必要になる A Picker uses a PickerFactory to decide what to display to the user. It is capable of displaying any number of entries for the user to choose from. For instance, if the PickerFactory was [new NumberFactory(), new Ui.Text( text= “-”), new NumberFactory()] then the Picker will have three entries a choosable number, a non-choosable “-”, and another choosable number. Since 1.2.0 Instance Method Summary (Picker) initialize(options) constructor Constructor. (Object) setOptions(options) Set the options for the Picker. Methods inherited from View #findDrawableById , #onHide, #onLayout, #onShow, #onUpdate, #setLayout Constructor Details (Picker) initialize(options) Constructor Parameters options (Dictionary) — @see Picker#setOptions Since 1.2.0 Instance Method Details (Object) setOptions(options) Set the options for the Picker. Parameters options (Dictionary) — the options for the Picker Options Hash (options) title (Drawable) — the title for the Picker. Required. pattern (Array) — an Array of [Object] for the Picker to display. If the Array entry is a PickerFactory then it is presented to the user to make a choice. If it is a Drawable then it is display only. Required. defaults (Array) — an Array of [Number] indicating the starting index for each entry in pattern. Optional. nextArrow (Drawable) — a custom next icon for the Picker. Optional. previousArrow (Drawable) — a custom previous icon for the Picker. Optional. confirm (Drawable) — a custom confirm icon for the Picker. Optional. Since 1.2.0 Generated on Thu Feb 18 15 00 18 2016 by yard 0.8.7.6 (ruby-2.2.1).
https://w.atwiki.jp/pqjp/pages/135.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q3Q1_REWARD]" You have successfully made contact with the High Elves of the Northern Tundra. /Text Text tag="[QUEST_Q3Q1_STEP1]" You must travel to Ylarie and seek aid from the High Elves. /Text Text tag="[QUEST_Q3Q1_STEP2]" You must follow Elistara to the Ruins of Ylarie. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/455.html
?xml version="1.0"? TextLibrary Text tag="[MONSTER_MARB_NAME]" Arboleth /Text Text tag="[MONSTER_MARB_DESC]" Arboleths are violent and mindless creatures of chaos. They absorb energy from enemy spells to heal themselves. They can also use the Consume Mana spell to power the Chaos Bolt spell. /Text Text tag="[MONSTER_MARB_CAPT]" You have captured an Arboleth. Once you have built a Mage Tower in your capital city, you will be able to learn the Consume Mana and Chaos Bolt spells from this creature. /Text Text tag="[MONSTER_MARK_NAME]" Arkliche /Text Text tag="[MONSTER_MARK_DESC]" Arkliches, like Liches, have abilities and items to create Skulls. They also have high Fire Resistance and can use the Soul Swap spell to swap mana with their opponent. In addition, Arkliches have items that can reduce your Experience Points. /Text Text tag="[MONSTER_MARK_CAPT]" You have captured an Arkliche. Once you have built a Mage Tower in your capital city, you will be able to learn the Soul Swap spell from this creature. /Text Text tag="[MONSTER_MBAN_NAME]" Lord Bane (Boss) /Text Text tag="[MONSTER_MBAN_DESC]" Lord Bane is immensely powerful. He has spells which can destroy Mana Gems and improve his skills, while his items increase his power based on those skills. /Text Text tag="[MONSTER_MBAN_CAPT]" /Text Text tag="[MONSTER_MBAT_NAME]" Giant Bat /Text Text tag="[MONSTER_MBAT_DESC]" Giant Bats are able to Swoop, draining you of half your Yellow Mana. /Text Text tag="[MONSTER_MBAT_CAPT]" You have captured a Giant Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Swoop spell from this creature. /Text Text tag="[MONSTER_MCEN_NAME]" Centaur /Text Text tag="[MONSTER_MCEN_DESC]" Not only can the Centaur Trample you (doing half his Green Mana in damage), but he also has a special Archery skill that allows him to do damage equal to YOUR Yellow Mana, so don apos;t save up too much! /Text Text tag="[MONSTER_MCEN_CAPT]" You have captured a Centaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Trample and Archery spells from this creature. /Text Text tag="[MONSTER_MCIT_NAME]" Citadel /Text Text tag="[MONSTER_MCIT_DESC]" A Citadel must be fought like a regular monster, but if you are victorious, you then add it to your Kingdom. Citadels are very powerful and take some time to beat. /Text Text tag="[MONSTER_MCIT_CAPT]" N/A /Text Text tag="[MONSTER_MCTP_NAME]" Catapult /Text Text tag="[MONSTER_MCTP_DESC]" The Catapult has the Besiege skill, which allows it to lob exploding missiles into random places on the grid. /Text Text tag="[MONSTER_MCTP_CAPT]" You have captured a Catapult. Once you have built a Mage Tower in your capital city, you will be able to learn the Besiege skill from it. /Text Text tag="[MONSTER_MDDW_NAME]" Dark Dwarf /Text Text tag="[MONSTER_MDDW_DESC]" Dark Dwarves are extremely cunning. Not only can they duplicate your items, but they can also attach Firebombs to your character that explode if your Red Mana is too high. /Text Text tag="[MONSTER_MDDW_CAPT]" You have captured a Dark Dwarf. Once you have built a Mage Tower in your capital city, you will be able to learn the Firebomb and Flamecannon spells from this creature. /Text Text tag="[MONSTER_MDGG_NAME]" Dugog (Boss) /Text Text tag="[MONSTER_MDGG_DESC]" As well as having the skills of a regular Ogre, Dugog apos;s Extra Head gives him another turn when he collects Gold. His club is very dangerous and randomly does huge amounts of damage. /Text Text tag="[MONSTER_MDGG_CAPT]" - /Text Text tag="[MONSTER_MDOO_NAME]" Doomknight /Text Text tag="[MONSTER_MDOO_DESC]" Doomknights are able to create Green Gems with the Burial spell and then use their Green Mana to damage their opponents. They can also use all of their Green Mana to attack enemies with the Sword of Bane spell. /Text Text tag="[MONSTER_MDOO_CAPT]" You have captured a Doomknight. Once you have built a Mage Tower in your capital city, you will be able to learn the Sword of Bane and Burial spells from this creature. /Text Text tag="[MONSTER_MDRB_NAME]" Frost Dragon /Text Text tag="[MONSTER_MDRB_DESC]" Frost Dragons can deal massive amounts of damage. They Breathe Ice, which does damage equal to their Blue Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRB_CAPT]" You have captured a Frost Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Water spell from this creature. /Text Text tag="[MONSTER_MDRG_NAME]" Swamp Dragon /Text Text tag="[MONSTER_MDRG_DESC]" Swamp Dragons can deal massive amounts of damage. They Breathe Poison, which does damage equal to their Green Mana and causes Poison. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRG_CAPT]" You have captured a Swamp Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Earth spell from this creature. /Text Text tag="[MONSTER_MDRR_NAME]" Flame Dragon /Text Text tag="[MONSTER_MDRR_DESC]" Flame Dragons can deal massive amounts of damage. They Breathe Fire, which does damage equal to their Red Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRR_CAPT]" You have captured a Flame Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Fire spell from this creature. /Text Text tag="[MONSTER_MDRU_NAME]" Undead Dragon /Text Text tag="[MONSTER_MDRU_DESC]" Undead Dragons can deal massive amounts of damage. They Breathe Plague, which does damage equal to their Yellow Mana and causes Disease. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRU_CAPT]" You have captured an Undead Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Air spell from this creature. /Text Text tag="[MONSTER_MDSP_NAME]" Dragon Spider /Text Text tag="[MONSTER_MDSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Dragon Spiders are also able to Web their opponents and to Breathe Fire on them. /Text Text tag="[MONSTER_MDSP_CAPT]" The Dragon Spider is a slow mount. It gives you the Breathe Fire spell and increases your Fire Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MELG_NAME]" Elven Guard /Text Text tag="[MONSTER_MELG_DESC]" Elven Guards become dangerous, doing extra damage, if their Green Mana becomes high. They can also cast various nature spells including Entangle and Gemberry. /Text Text tag="[MONSTER_MELG_CAPT]" You have captured an Eleven Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Entangle and Gemberry spells from him. /Text Text tag="[MONSTER_MFEL_NAME]" Fire Elemental /Text Text tag="[MONSTER_MFEL_DESC]" Not only can the Fire Elemental use Wall of Fire to shield itself from damage, but it can also drain your Red Mana and use it for healing. /Text Text tag="[MONSTER_MFEL_CAPT]" You have captured a Fire Elemental. Once you have built a Mage Tower in your capital city, you will be able to learn the Fire Siphon and Wall of Fire spells from him. /Text Text tag="[MONSTER_MFGI_NAME]" Frost Giant /Text Text tag="[MONSTER_MFGI_DESC]" Frost Giants are able to use their special skills to increase the number of Blue Gems in play. Also, their damage increases with the number of Blue Gems, so be wary of letting too many appear! /Text Text tag="[MONSTER_MFGI_CAPT]" You have captured a Frost Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Freeze and Frostbite spells from him. /Text Text tag="[MONSTER_MGNL_NAME]" Gnoll /Text Text tag="[MONSTER_MGNL_DESC]" A single Gnoll is quite weak, but as a combat progresses he will get tougher and tougher gradually calling his pack each time he gains Experience or Gold. /Text Text tag="[MONSTER_MGNL_CAPT]" You have captured a Gnoll. Once you have built a Mage Tower in your capital city, you will be able to learn the Sense Blood spell from this creature. /Text Text tag="[MONSTER_MGOB_NAME]" Goblin /Text Text tag="[MONSTER_MGOB_DESC]" Goblins are able to Hide in the midst of combat. A hidden opponent does double damage when they hit you. The Goblin remains hidden until you damage him. /Text Text tag="[MONSTER_MGOB_CAPT]" You have captured a Goblin. Once you have built a Mage Tower in your capital city, you will be able to learn the Hide spell from this creature. /Text Text tag="[MONSTER_MGRI_NAME]" Griffon /Text Text tag="[MONSTER_MGRI_DESC]" Not only can Griffons convert all Green and Blue Gems to Yellow, but they can also use their Death Dive skill to inflict damage equal to the number of Yellow Gems in play. /Text Text tag="[MONSTER_MGRI_CAPT]" The Griffon is a fast flying mount. It gives you the Death Dive spell and increases your Air Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MGSH_NAME]" Gobshooter /Text Text tag="[MONSTER_MGSH_DESC]" The Gobshooter not only Besieges like a regular Catapult, but it also Hurls Goblins at its foes. A Goblin hits a random gem, destroys it, and then gives an additional 20 times its effect. /Text Text tag="[MONSTER_MGSH_CAPT]" You have captured a Gobshooter. Once you have built a Mage Tower in your capital city, you will be able to learn the Hurl Goblin skill from it. /Text Text tag="[MONSTER_MGSP_NAME]" Giant Spider /Text Text tag="[MONSTER_MGSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Giant Spiders are also able to use a Web that can trap their opponents for a number of turns. /Text Text tag="[MONSTER_MGSP_CAPT]" The Giant Spider is a slow mount. It gives you the Web spell and increases your Battle skill by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MGUU_NAME]" Gruulkar (Boss) /Text Text tag="[MONSTER_MGUU_DESC]" As well as having the skills of a regular Orc Lord, Gruulkar has a shield that increases his Battle skill every time he is hit. Not only that, but his Great Axe gives him extra turns when doing damage. /Text Text tag="[MONSTER_MGUU_CAPT]" - /Text Text tag="[MONSTER_MGWA_NAME]" Giant Wasp /Text Text tag="[MONSTER_MGWA_DESC]" Giant Wasps are very dangerous. Their Deathsting attack Poisons and does massive damage, while they can also summon a Swarm to increase their Morale and Life Points. /Text Text tag="[MONSTER_MGWA_CAPT]" You have captured a Giant Wasp. Once you have built a Mage Tower in your capital city, you will be able to learn the Swarm spell from him. /Text Text tag="[MONSTER_MHAR_NAME]" Harpy /Text Text tag="[MONSTER_MHAR_DESC]" Not only can Harpies swoop, draining half your Yellow Mana, but they can also use the Charm spell, which destroys all Skulls in play, and gives them a point of Healing for each one destroyed. /Text Text tag="[MONSTER_MHAR_CAPT]" You have captured a Harpy. Once you have built a Mage Tower in your capital city, you will be able to learn the Charm spell from this creature. /Text Text tag="[MONSTER_MHGI_NAME]" Hill Giant /Text Text tag="[MONSTER_MHGI_DESC]" Hill Giants can Thump! you doing a straight 10 points of damage, or they can Stomp! which destroys all Green Gems and causes you to miss a turn. /Text Text tag="[MONSTER_MHGI_CAPT]" You have captured a Hill Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Stomp! spells from this creature. /Text Text tag="[MONSTER_MIGO_NAME]" Iron Golem /Text Text tag="[MONSTER_MIGO_DESC]" The Iron Skin and Iron Fists of these Golems make them very difficult to damage and very tough to fight. Their Iron Strike spell uses massive amounts of Green Mana to explode all Green Gems. /Text Text tag="[MONSTER_MIGO_CAPT]" You have captured an Iron Golem. Once you have built a Mage Tower in your capital city, you will be able to learn the Iron Strike spell from this creature. /Text Text tag="[MONSTER_MIMG_NAME]" Imperial Guard /Text Text tag="[MONSTER_MIMG_DESC]" Imperial Guards may call for Reinforcements, using Gold Coins to heal themselves in combat. They may also Thrust at a single Gem to destroy it. /Text Text tag="[MONSTER_MIMG_CAPT]" You have captured an Imperial Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Reinforcements spell from him. /Text Text tag="[MONSTER_MIMP_NAME]" Imp /Text Text tag="[MONSTER_MIMP_DESC]" The Imp has a number of annoying spells that include the abilities to turn gems to red, drain your Mana and even do direct damage. /Text Text tag="[MONSTER_MIMP_CAPT]" You have captured an Imp. Once you have built a Mage Tower in your capital city, you will be able to learn the Burn, Taunt and Zap spells from this creature. /Text Text tag="[MONSTER_MKNI_NAME]" Knight /Text Text tag="[MONSTER_MKNI_DESC]" Knights may Thrust at a single chosen grid on the board, destroying a gem. They may also call upon the power of Divine Right to destroy all Purple Stars in play. /Text Text tag="[MONSTER_MKNI_CAPT]" You have captured a Knight. Once you have built a Mage Tower in your capital city, you will be able to learn the Thrust and Divine Right spells from him. /Text Text tag="[MONSTER_MLIA_NAME]" Liandra (Boss) /Text Text tag="[MONSTER_MLIA_DESC]" Liandra, like an Arkliche, has the Death Gaze and Soul Swap spells along with a high Fire Resistance. She also has the ability to cast Charm (for healing herself) and Chaos Bolt (for direct damage). /Text Text tag="[MONSTER_MLIA_CAPT]" /Text Text tag="[MONSTER_MLIC_NAME]" Liche /Text Text tag="[MONSTER_MLIC_DESC]" Liches - with both their items and spells - are prone to create Skulls all over the grid. They can also use their Green Mana to cast Death Gaze, which halves your Life Points. /Text Text tag="[MONSTER_MLIC_CAPT]" You have captured a Liche. Once you have built a Mage Tower in your citadel, you will be able to learn the Death Gaze and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MMCH_NAME]" Mechataur (Boss) /Text Text tag="[MONSTER_MMCH_DESC]" As well as having the skills of a regular Minotaur, the Mechataur can Energize, healing large amounts of damage, and can also use its Mechanical Axe to get extra turns when dealing damage. /Text Text tag="[MONSTER_MMCH_CAPT]" - /Text Text tag="[MONSTER_MMED_NAME]" Medusa /Text Text tag="[MONSTER_MMED_DESC]" As well as inflicting Poison and turning Green Gems into Skulls, a Medusa is able to use her Green Mana to Paralyze you, causing you to miss 2 turns. /Text Text tag="[MONSTER_MMED_CAPT]" You have captured a Medusa. Once you have built a Mage Tower in your capital city, you will be able to learn the Stone Gaze and Petrify spells from this creature. /Text Text tag="[MONSTER_MMGO_NAME]" Minogoth (Boss) /Text Text tag="[MONSTER_MMGO_DESC]" Minogoth is a Minotaur Doomknight. As well as being able to Charge like a bull and manipulate Skulls like an Undead creature, he also destroys all Purple Stars whenever matching 4 or 5 of a kind. /Text Text tag="[MONSTER_MMGO_CAPT]" /Text Text tag="[MONSTER_MMIK_NAME]" Minotaur King /Text Text tag="[MONSTER_MMIK_DESC]" As well as the simple ability to deal huge amounts of damage, Minotaur Kings are able to use the Berserk Rage spell to turn Red Gems into Skulls. /Text Text tag="[MONSTER_MMIK_CAPT]" You have captured a Minotaur King. Once you have built a Mage Tower in your capital city, you will be able to learn the Berserk Rage spell from this creature. /Text Text tag="[MONSTER_MMIN_NAME]" Minotaur /Text Text tag="[MONSTER_MMIN_DESC]" Minotaurs not only have a Great Axe which increases their damage and gives them extra turns, but they can also Charge, destroying a whole row of gems. /Text Text tag="[MONSTER_MMIN_CAPT]" You have captured a Minotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Charge! spell from this creature. /Text Text tag="[MONSTER_MNEC_NAME]" Necromancer /Text Text tag="[MONSTER_MNEC_DESC]" Necromancers are difficult to fight because they are experts at draining your Mana Reserves. They also can use the Bone Avatar spell to increase their Battle skill. /Text Text tag="[MONSTER_MNEC_CAPT]" You have captured a Necromancer. Once you have built a Mage Tower in your capital city, you will be able to learn the Dark Bolt and Bone Avatar spells from this creature. /Text Text tag="[MONSTER_MOGM_NAME]" Ogre Mage /Text Text tag="[MONSTER_MOGM_DESC]" As well as dealing out large amounts of damage, Ogre Mages are able to randomly create Wildcards amongst the gems. Their items also help to generate Mana and create +5 Skulls. /Text Text tag="[MONSTER_MOGM_CAPT]" You have captured an Ogre Mage. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Wild Magic spells from this creature. /Text Text tag="[MONSTER_MOGR_NAME]" Ogre /Text Text tag="[MONSTER_MOGR_DESC]" Ogres use their Spiked Clubs to generate Red Mana. They then use that Red Mana to cast Thump! and damage their opponents. /Text Text tag="[MONSTER_MOGR_CAPT]" You have captured an Ogre. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! spell from this creature. /Text Text tag="[MONSTER_MOLO_NAME]" Orc Lord /Text Text tag="[MONSTER_MOLO_DESC]" Orc Lords can not only become Enraged like regular Orcs, but they can also Stun their opponents with a Headbutt and Call the Horde, increasing their Mana and Life Points. /Text Text tag="[MONSTER_MOLO_CAPT]" You have captured an Orc Lord. Once you have built a Mage Tower in your capital city, you will be able to learn the Headbutt and Call the Horde spells from this creature. /Text Text tag="[MONSTER_MORC_NAME]" Orc /Text Text tag="[MONSTER_MORC_DESC]" Orcs can use their Red Mana to become Enraged. An Enraged opponent has his Battle skill increased and does more damage. /Text Text tag="[MONSTER_MORC_CAPT]" You have captured an Orc. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MRAT_NAME]" Giant Rat /Text Text tag="[MONSTER_MRAT_DESC]" Not only can Rats Scavenge all the Gold in play, but they can also inflict Disease. Disease is a status effect that lasts a number of turns and automatically lowers your Mana every turn. /Text Text tag="[MONSTER_MRAT_CAPT]" The Giant Rat is a slow mount. It gives you the Rabid Bite spell and increases your Cunning skill by +1 (+1 more per 4 levels). /Text Text tag="[MONSTER_MRAX_NAME]" Red-Axe (Boss) /Text Text tag="[MONSTER_MRAX_DESC]" As well as having the skills of a regular Minotaur, Red-Axe has a powerful magical axe and a spell that allows him to throw it. /Text Text tag="[MONSTER_MRAX_CAPT]" - /Text Text tag="[MONSTER_MSCO_NAME]" Scorpion /Text Text tag="[MONSTER_MSCO_DESC]" Not only can Scorpions Poison you, but they are also able to Hide. Hidden creatures do double damage and remain hidden until they themselves take some damage. /Text Text tag="[MONSTER_MSCO_CAPT]" The Scorpion is a slow mount. It gives you the Hide spell and increases your Earth Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MSKE_NAME]" Skeleton /Text Text tag="[MONSTER_MSKE_DESC]" Not only can Skeletons drain your Mana with their Chill Touch spell, but they can also Wake the Dead, turning ordinary Skulls into +5 Skulls. /Text Text tag="[MONSTER_MSKE_CAPT]" You have captured a Skeleton. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MSKT_NAME]" Skelotaur /Text Text tag="[MONSTER_MSKT_DESC]" Skelotaurs can charge like a Minotaur and drain Mana and create Red Skulls like a Skeleton. They can also drain your Green Mana with the Bone Strike spell. /Text Text tag="[MONSTER_MSKT_CAPT]" You have captured a Skelotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Bone Strike spell from this creature. /Text Text tag="[MONSTER_MSSP_NAME]" Sea Serpent /Text Text tag="[MONSTER_MSSP_DESC]" Sea Serpents are able to Submerge, doubling their Blue Mana. They can use this Mana to Spit Poison which both Blinds and Poisons their enemies (leaving the enemy unable to cast spells and slowly losing Life Points). /Text Text tag="[MONSTER_MSSP_CAPT]" You have captured a Sea Serpent. Once you have built a Mage Tower in your capital city, you will be able to learn the Spit Poison and Submerge spells from this creature. /Text Text tag="[MONSTER_MSWO_NAME]" Sandworm /Text Text tag="[MONSTER_MSWO_DESC]" Not only can Sandworms Hide (doing double damage while hidden), but they also have a nasty combination of skills. They use Sinkhole to increase your Green Mana, then Swallow Whole which damages you based on your Green Mana! /Text Text tag="[MONSTER_MSWO_CAPT]" The Sandworm is slow mount. It gives you the Swallow Whole spell and increases your Earth Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MTHF_NAME]" Thief /Text Text tag="[MONSTER_MTHF_DESC]" Not only can Thieves perform a Sneak Attack, doing small amounts of damage and not ending their turn, but they can also Steal your hard-earned Gold. /Text Text tag="[MONSTER_MTHF_CAPT]" You have captured a Thief. Once you have built a Mage Tower in your capital city, you will be able to learn the Sneak Attack and Steal spells from him. /Text Text tag="[MONSTER_MTRO_NAME]" Troll /Text Text tag="[MONSTER_MTRO_DESC]" Trolls can use their Blue Mana to regenerate Life Points. As long as it has enough Mana, a Troll may Regenerate as many times in its turn as it wishes. /Text Text tag="[MONSTER_MTRO_CAPT]" You have captured a Troll. Once you have built a Mage Tower in your capital city, you will be able to learn the Regenerate spell from this creature. /Text Text tag="[MONSTER_MTUT_NAME]" Practice Dummy /Text Text tag="[MONSTER_MTUT_DESC]" The Practice Dummy is the easiest of opponents to fight, since it puts up no resistance. /Text Text tag="[MONSTER_MTUT_CAPT]" There is little point capturing a practice dummy, since it cannot teach you any spells. /Text Text tag="[MONSTER_MVBT_NAME]" Vampire Bat /Text Text tag="[MONSTER_MVBT_DESC]" Vampire Bats can not only Swoop upon you, draining half your Yellow Mana, but they can also drain your Life Points and add up to 5 points to their own Life total. /Text Text tag="[MONSTER_MVBT_CAPT]" You have captured a Vampire Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Vampirism spell from this creature. /Text Text tag="[MONSTER_MVGI_NAME]" Fire Giant /Text Text tag="[MONSTER_MVGI_DESC]" Fire Giants are able to use Conflagration to increase the number of Red Gems in play. They can then use their Flameblade and Rain of Fire spells to have these gems increase damage! /Text Text tag="[MONSTER_MVGI_CAPT]" You have captured a Fire Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Rain of Fire and Conflagration spells from him. /Text Text tag="[MONSTER_MWIG_NAME]" Wight /Text Text tag="[MONSTER_MWIG_DESC]" Wights can drain Mana with their spells and their evil Wightblades. They can use some of this drained Mana to cast Spectral Force, which freezes enemies in place. /Text Text tag="[MONSTER_MWIG_CAPT]" You have captured a Wight. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Spectral Force spells from this creature. /Text Text tag="[MONSTER_MWLF_NAME]" Wolf /Text Text tag="[MONSTER_MWLF_DESC]" Wolves can inflict Disease with their Rabid Bite (slowly draining your Mana). They can also Howl, which inflicts Fear for 5 turns (halving all your skills). /Text Text tag="[MONSTER_MWLF_CAPT]" The Wolf is a fast mount. It gives you the Howl spell and increases your Water Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MWRI_NAME]" Wolfrider /Text Text tag="[MONSTER_MWRI_DESC]" Wolfriders combine the skills of Orcs and Wolves. They Howl to inflict Fear (halving skills), Bite to inflict Disease, and can also become Enraged, increasing their Battle skill. /Text Text tag="[MONSTER_MWRI_CAPT]" You have captured a Wolfrider. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MWYV_NAME]" Wyvern /Text Text tag="[MONSTER_MWYV_DESC]" Wyverns inflict a particularly nasty Poison, draining your Life Points. They can also use the Rend spell, which inflicts damage without ending their turn. /Text Text tag="[MONSTER_MWYV_CAPT]" The Wyvern is a flying mount of average speed. It gives you the Rend spell and increases your Battle skill by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MZOM_NAME]" Zombie /Text Text tag="[MONSTER_MZOM_DESC]" Zombies can inflict Disease, which will drain your Mana every turn. They may also Eat Skulls, gaining +1 to their Battle skill for each Skull devoured. /Text Text tag="[MONSTER_MZOM_CAPT]" You have captured a Zombie. Once you have built a Mage Tower in your capital city, you will be able to learn the Eat Skulls spell from this creature. /Text /TextLibrary
https://w.atwiki.jp/gamemusicbest100/pages/762.html
天聖龍 SAINT DRAGON 機種:AC, PCE, NS, PS4 作曲者:岡村静良、Tecchan K. 編曲者 (PCE):高山ヒロヒコ 開発元 (AC):NMK 企画などの主動 (PCE) (*1):エイコム 発売元:ジャレコ (AC, PCE) 発売日:1989年2月末 (AC)、1990年12月21日 (PCE)、2020年2月6日 (NS, PS4) 概要 ドラゴンが自機の横STG。 胴体部分に弾消し効果があり、合理的なデザインと言える。難易度はNMK。 なお正しい読みは『天聖龍 SAINT DRAGON (てんせいりゅう せいんとどらごん)』。(*2) しかし、『天聖龍 (せいんとどらごん)』の読みが通説になってしまっている。 サウンドは岡村静良氏とメインプログラマーの Tecchan K.氏 (*3) による共作。(*4) 2面の「暗い地底洞」はゲーム自体の面妖な絵面と異なり、ドラマチックで透き通ったような曲である。 独特な自機の鳴き声は、ハウリングを利用した特殊な方法で収録されたという。(*5) クラリスディスクレーベルよりアーケード版サントラが各種音楽配信サービスに配信されていた (*6) のだが、既に終了している。 サウンドテストの入り方: 1P側コインを押しながら電源投入 →クロスハッチが表示されるので、1P側のAかBを押下 →RAM CHECK画面になるので、1P側Aを押下でNEXT →ROM CHECK画面になるので、1P側Aを押下でNEXT →INPUT CHECK画面になるので、1P側A+Bを押下でEXIT →OUTPUT CHECK画面になるので、1P側左右でSOUND CODEを変更し、1P側A押下でサウンド再生 収録曲 曲名 作・編曲者 補足 順位 TITLE 岡村静良 COIN 岡村静良 金属の惑星 Tecchan K. AREA 1 第2回マイナーレトロ240位 (PCE版) 大敵 岡村静良 BOSS 暗い地底洞 "LA DANSE MAGNETIQUE" 岡村静良 AREA 2 第2回マイナーレトロ75位 (PCE版) 銀碧の要塞内部 岡村静良 AREA 3 すばる Tecchan K. AREA 4 巨大人工衛星 岡村静良 AREA 5 惑星内部 岡村静良 AREA 6 最終攻防戦 Tecchan K. LAST BOSS ENDING 岡村静良 CONTINUE 岡村静良 NAME ENTRY 岡村静良 デモ音源 AREA 3 DEMO 岡村静良 AREA 2 "La Danse Magnetique" Demo 岡村静良 大敵(BOSS) DEMO 岡村静良 サウンドトラック G.S.M. 1500 SERIES 天聖龍 SAINT DRAGON AC版を収録 Arcade Disc In JALECO -SHOOTING- AC版、デモ音源を収録